Skinners can take leather, hides, and scales from beasts, dragonkin, and even some humanoids. That leather is used mostly in leatherworking to create leather and mail armor, but other crafting professions use it occasionally, as well.

LEVELING

1-50 | 50-130 | 130-220 | 220-300 | 300-375

COMPLEMENTARY PROFESSIONS

Leatherworking

As a leather or mail wearing class, Leatherworking allows a player to make armor for himself. With skinning, most of the cost of leveling up Leatherworking can be avoided, since it is possible to farm nearly all of the required materials. Leatherworkers can also take lower level leathers and turn them into higher level ones.

Mining

Mining and skinning is a great combination of skills if a player's goal is to make money. Find Minerals can be left on at all times, which means that it is possible to find ore while farming for leather and vice versa. All of the products can then be sold for maximum profit.

Herbalism

Similar to mining, herbalism and skinning will make a player a good deal of money using essentially the same tactics.

Tailoring

Since tailoring needs no gathering skill for most of the materials, skinning can be taken to harvest the small amount of leather needed. The excess can then be sold to pay for more cloth, or simply for profit.

MONEY

Skinners can sell nearly all of the base leather types for gold on the AH. Many times it is quite lucrative to sell even basic Light Leather. Other leathers are also desired, especially Knothide Leather, Thick Clefthoof Leather, Wind Scales, and Cobra Scales.

Classes & Talent

Professions

Instances