The rogue is a melee class with great up close and personal action. A rogue can either deal awesome damage in their face with swords & maces or with a dagger in hand be a quite deadly backstabber. The rogue uses stealth to his advantage to either sneak past enemies or right up to them and inflict a good deal of damage before the victim can even react. Crowd control abilities and the ability to keep certain mobs stun-locked makes encounters with multiple mobs much more manageable. Lockpicking and trap disarming abilities makes the rogue an asset to many group configurations. Learning effective combo execution is key when in combat and threat management is essential when grouping.

LEVELING

1-10 | 11-20 | 21-30 | 31-57 | 58-70

PROFESSIONS

Herbalism

Scattered throughout the lands in Word of Warcraft are plants & flowers that you can pick through for various ingredients that can be used in the various professions. Herbs are a great item to sell, especially higher level herbs.

Mining

This is arguably the most profitable profession since you do not need expensive patterns to earn lots of gold. Good for the following professions: Jewelcrafting, blacksmithing and engineering.

Skinning

With the skinning knife, you are able to skin various beasts in the world for hides and leather. Skinners are also able to skin certain drakes and dragons for their scales. Pretty profitable profession as you can combine this with killing monsters. Good for the following profession: Leatherworking.

Alchemy

When paired with herbalism, you will have a self sustaining buff and gold maker. Elixirs, potions and flasks will benefit the rogue and other classes immensely, and agility concoctions will help boost your rogue greatly. At higher levels the alchemist will learn transmutes of various forms to produce products that will help other professions. Alchemy potions have various affects ranging from healing to poison cleansing, strength, armor, and life buffs, to even invisibility and invulnerability are invaluable to one who prefers a varied and powerful combat technique.

Leatherworking

As long as you keep the skill level up and keep up with the recipes, the armor that you create can be very useful (with the exception of the mail armor at higher levels). Also, armor kits are a necessity for rogues at the early levels for a much appreciated armor buff.

Blacksmithing

Not a useful profession for a Rogue. You can make weapons that a Rogue may be able to use, but the armor can only be sold to a vendor or at the AH, and the time spent finding materials, may not be worth the price you'll get for the item. Despite this, it might be worth power-leveling Blacksmithing at Level 70 for the high-end weapons only Weaponsmiths can use.

Enchanting

Very difficult and gold-consuming to level, as you need magical gear to disenchant into materials for enchants. This is magical gear you will not be able to sell and make money off of. It's cheaper to buy enchants when you are ready for them.

Engineering

Engineering can provide a rogue with explosives for mass damage and stuns (if you feel the need for more of those), goggles for stat buffs early in the game, and guns (if you prefer the more noisy of the ranged weapons). Other gadgets may also prove useful for the creative Rogue.

Tailoring

With the lack of a Rogue's healing ability, anything that uses up bandaging material is something to stay away from, especially when most of the items crafted by a tailor are useless to a Rogue.

Jewelcrafting

Allows you to create jewelry like rings, necklaces and crowns. Master jewelcrafters can also learn how to cut gems that enhance certain attributes when socketed into slots on new types of armor.

SPECS

Assassination

This tree deals in large amounts of burst damage. Poisons are resisted less and combo points accumulate more in combat enabling more finishing moves. Effective in both instances and PvP due to increased crits both in damage and frequency as well as more effective poison inflictions. Stats to concentrate on : Crit, AP/AGI, and enough +hit for +5%.

Pros

  • Large amounts of burst damage
  • Poisons are less resistable
  • More combo points accumulated
  • Allows more finishing moves
  • +10 Energy with Vigor

Cons

  • No sustained damage
  • Lacks defensive moves
  • Daggers must be used
  • Less white damage
Combat

The combat rogue deals large sustained dps, and white damage galore. Though many choose combat daggers for it's popular dps raid spec, others choose maces or swords because positioning doesn't come into play along and damage output is reliable. The combat spec is widely used when soloing or grinding. Stats to concentrate on: +Hit, AP/AGI, and Crit. The combat tree is very popular for leveling.

Pros

  • Large sustained DPS
  • Excellent white damage
  • Great for solo/grinding
  • Wide variety of weapon choice
  • Positioning not required
  • Good stamina and agility boosts

Cons

  • No improved attack power
  • Ambush & backstab attacks are lost if not using daggers
  • Must spend 5 points in assassination for improved crit
Subtlety

The Subtlety tree complements rogues who like to stay in the shadows and enjoys the element of surpise. The tree is based on moving fast and staying hidden while racking up as many combo points in the opening move as possible. Rather than choosing to specialize in attack speed or burst damage, the player of the rogue character can opt to build up combo points against a mob as quickly as possible. Stats to concentrate on is AGI, AP and +Crit.

Pros

  • Much improved stealth/crowd control
  • 10 second stun lock if played appropriately
  • Able to use all the different openers
  • Improved mobility
  • Very high burst damage

Cons

  • Crit dependent
  • Low sustained damage
  • Not favored for PvE

Classes & Talent

Professions

Instances