instancing
The Balancing Act: Splitting Your Time With Alts
Thursday, November 19th, 2009 - 15 Comments
Forget about other video games, I find it difficult enough to split my play time across multiple characters. Despite my best efforts, that is exactly what I have been doing lately. Over the past month I have put serious time in to not two, but ... MoreOld School: Battle of the Newbs
Wednesday, November 18th, 2009 - 13 Comments
My adventure into old school instancing has lead me to one definitive conclusion; everyone is a critic. Everyone believes they know your class better than you, something I can be guilty of when it comes to dagger-equipped rogues. The five person team that I joined ... MoreOld School: Dungeon Quest Design
Friday, November 6th, 2009 - 7 Comments
I have been spending a substantial amount of time leveling a new toon since BlizzCon 2009’s Cataclysm announcements. Like many players, I want to experience the aspects of vanilla WoW before they disappear into the digital abyss (maybe then Blizzard will setup a vanilla server ... MoreWishful Thinking: Fewer-Than-Five-Player Dungeons
Friday, September 4th, 2009 - 37 Comments
Wishful Thinking is a column dedicated to the theorycrafting behind World of Warcraft. No, not the number crunching madness perfected by the folks at ElitistJerks, but the features, abilities, and design ideas that the Project Lore writers conjure from their squishy pink stuff. Please hold your ... MoreBeing A Well-Rounded Raider (And A Better Rogue)
Thursday, July 16th, 2009 - 17 Comments
Combat, Assassination, Sublety. Backstab, Mutilate, Sinister Strike. White, yellow, green damage. These are all important things to consider when you are trying to maximize your DPS, but they aren’t the only things. Not by a long shot. The stab-happy class (and all other classes) also ... MoreWorst. Instance. EVER.
Monday, March 30th, 2009 - 47 Comments
My GM made a call to the general members when the guild hit its raiding roadblock the other week. I took up the call and set up a heroic night where members who needed badges, reputation, gear or something to do, could have a dedicated ... MoreGetting Sucked Back In
Tuesday, March 17th, 2009 - 14 Comments
MMORPG designers are a crafty bunch. The genre may be relatively new, but by using design philosophies from single player titles, mainly standard RPGs, the minds behind MMOGs learned to keep a players entranced quickly. Blizzard has nearly perfected the art of retaining its player ... MoreDing! LF4m Heroics!
Monday, January 19th, 2009 - 40 Comments
Yes, I dinged while working on Sons of Hodir Wrath of the Lich King’s PvE content may be easy compared to The Burning Crusade, but there remains a line of progression. For instance, hitting level 80 does not mean you should immediately jump into one of ... MoreThe Best Encounter To Date?
Wednesday, January 7th, 2009 - 15 Comments
I first recall hearing about the Faceless Ones – in World of Warcraft - around the time of Ahn’Qiraj and its faction’s leader, C’Thun. While I can not recall why they came up in this context exactly, I assume it was because of ... MoreThe Follow-up: Who & How Are You Getting To 80?
Wednesday, December 10th, 2008 - 47 Comments
Many moons ago, Bastosa and I discussed how and who we planned on getting to 80. Back then I figured I would simply keep healing my way up to level 80, pushing my priest as my main toon. While things started out that ... More







