instancing

The Balancing Act: Splitting Your Time With Alts

Thursday, November 19th, 2009 - 15 Comments

Forget about other video games, I find it difficult enough to split my play time across multiple characters.  Despite my best efforts, that is exactly what I have been doing lately.  Over the past month I have put serious time in to not two, but ... More

Old School: Battle of the Newbs

Wednesday, November 18th, 2009 - 13 Comments

My adventure into old school instancing has lead me to one definitive conclusion; everyone is a critic.  Everyone believes they know your class better than you, something I can be guilty of when it comes to dagger-equipped rogues.  The five person team that I joined ... More

Old School: Dungeon Quest Design

Friday, November 6th, 2009 - 7 Comments

I have been spending a substantial amount of time leveling a new toon since BlizzCon 2009’s Cataclysm announcements.  Like many players, I want to experience the aspects of vanilla WoW before they disappear into the digital abyss (maybe then Blizzard will setup a vanilla server ... More

Wishful Thinking: Fewer-Than-Five-Player Dungeons

Friday, September 4th, 2009 - 37 Comments

Wishful Thinking is a column dedicated to the theorycrafting behind World of Warcraft.  No, not the number crunching madness perfected by the folks at ElitistJerks, but the features, abilities, and design ideas that the Project Lore writers conjure from their squishy pink stuff. Please hold your ... More

Being A Well-Rounded Raider (And A Better Rogue)

Thursday, July 16th, 2009 - 17 Comments

Combat, Assassination, Sublety.  Backstab, Mutilate, Sinister Strike.  White, yellow, green damage.  These are all important things to consider when you are trying to maximize your DPS, but they aren’t the only things.  Not by a long shot.  The stab-happy class (and all other classes) also ... More

Worst. Instance. EVER.

Monday, March 30th, 2009 - 47 Comments

My GM made a call to the general members when the guild hit its raiding roadblock the other week.  I took up the call and set up a heroic night where members who needed badges, reputation, gear or something to do, could have a dedicated ... More

Getting Sucked Back In

Tuesday, March 17th, 2009 - 14 Comments

MMORPG designers are a crafty bunch.  The genre may be relatively new, but by using design philosophies from single player titles, mainly standard RPGs, the minds behind MMOGs learned to keep a players entranced quickly.  Blizzard has nearly perfected the art of retaining its player ... More

Ding! LF4m Heroics!

Monday, January 19th, 2009 - 40 Comments

Yes, I dinged while working on Sons of Hodir Wrath of the Lich King’s PvE content may be easy compared to The Burning Crusade, but there remains a line of progression.  For instance, hitting level 80 does not mean you should immediately jump into one of ... More

The Best Encounter To Date?

Wednesday, January 7th, 2009 - 15 Comments

I first recall hearing about the Faceless Ones – in World of Warcraft - around the time of Ahn’Qiraj and its faction’s leader, C’Thun. While I can not recall why they came up in this context exactly, I assume it was because of ... More

The Follow-up: Who & How Are You Getting To 80?

Wednesday, December 10th, 2008 - 47 Comments

Many moons ago, Bastosa and I discussed how and who we planned on getting to 80. Back then I figured I would simply keep healing my way up to level 80, pushing my priest as my main toon. While things started out that ... More