DPS

The Back-and-Forth Saga of a 3.3 Vanish Fix

Tuesday, October 27th, 2009 - 9 Comments

Love ‘em or hate ‘em, rogues have got to be sneaky. It’s a good part of what defines the class, allows them, as leather-wearers, to deal melee dps without instant death, and sets them apart from other DPSers. So it’s no huge surprise that Vanish, ... More

Leeeeeeeeeeeeeroy!!! 15k DPS?!!

Tuesday, September 29th, 2009 - 11 Comments

After another drunken night of slaughtering Coren Direbrew repeatedly for his phat lootz and Brewfest tokenz, I thought it was time for something a little different. Up in the higher reaches of Blackrock Mountain rests more fun to be had (and a bit of a ... More

Blue Stew 9/22/09: The White Magic User’s Burden

Tuesday, September 22nd, 2009 - 7 Comments

Blue Stew is a semi-regular column bringing you a delicious concoction of developer news, thoughts, and opinions straight from the boiling pot that is the official World of Warcraft forums. The highlights of each day include additional commentary by Project Lore staff. How Do You Separate ... More

Juggy’s Addons: Recount’s Realtime DPS Graph

Tuesday, July 21st, 2009 - 14 Comments

A lot of players don’t seem to know about a very cool feature of Recount, the realtime graph displays. I can say this with confidence because I get a lot of questions about the red graph in the bottom right-hand corner of my UI that ... More

Five Ugly PUGs

Monday, July 20th, 2009 - 51 Comments

Up until recently, my participation in pick-up group (PUG) raids has been non-existent. However, I recently changed my death knight’s spec to Blood to take advantage of the vast amounts of armor penetration (ArP) found on the gear in Ulduar. I was an Unholy death ... More

Being A Well-Rounded Raider (And A Better Rogue)

Thursday, July 16th, 2009 - 17 Comments

Combat, Assassination, Sublety.  Backstab, Mutilate, Sinister Strike.  White, yellow, green damage.  These are all important things to consider when you are trying to maximize your DPS, but they aren’t the only things.  Not by a long shot.  The stab-happy class (and all other classes) also ... More

Lessons Learned In Ulduar

Friday, June 19th, 2009 - 3 Comments

One thing I love about raiding is comparing the different raids to each other and seeing how boss fights and dungeons evolve from patch to patch. While leading raids I often catch myself comparing boss strategies to other bosses we have defeated in the past. ... More

Death Knight Changes in Patch 3.2

Friday, June 19th, 2009 - 62 Comments

In the upcoming patch, death knights will be the only class to receive a talent point refund because, once again, they are getting an overhaul. Some of these changes are nerfs, some are buffs and others are redesigns of how the spells and abilities function. ... More

Are Dual-Specs Working Out?

Wednesday, May 13th, 2009 - 41 Comments

Now that 3.1 has been out for a while, and the dust is at least starting to settle, I think its time to take a step back and discuss how much impact the patch has really made on the game. While the introduction of the Ulduar ... More

Pure Class DPS vs. Hybrid Class DPS

Wednesday, March 25th, 2009 - 79 Comments

Ghostcrawler made an interesting comment on the official forums the other day which has sparked lots of conversation lately. In a thread discussing DPS among the different classes. He states: Our logic is actually pretty simple. If hybrid classes can do the same dps as pure ... More