content patch

Keeping Up with Specs - TalentChic and GlyphChic

Tuesday, April 28th, 2009 - 9 Comments

The smoke is starting to clear from all the changes in patches 3.1 and 3.1.1, and players are figuring out how all the class changes have affected preferred talent specs and accompanying glyphs. Also, with the recent addition of dual spec, there are a lot ... More

Traveling with WoW

Monday, April 20th, 2009 - 26 Comments

My long-awaited vacation has finally arrived. And one of the top items on my priority list (although I’m sot sure yet whether it will happen) is playing more WoW and getting a feel for all the 3.1 patch changes. The only problem: I’m more than ... More

Highlights of 3.1 Patch Notes

Tuesday, April 14th, 2009 - 19 Comments

Dungeon maps? Yes, please! While my game was patching this afternoon, I took a look through WoW’s official Patch Notes on 3.1. We’ve already been talking a lot about some of the larger ticket items including Ulduar and related achievements, dual spec, armor upgrades, profession changes ... More

PvP and PvE Armor in 3.1 - Hunter, Shaman, Warrior

Tuesday, April 7th, 2009 - 17 Comments

Earlier we took a look at some the gear design philosophy of Blizzard and saw some armor that was introduced in 3.0 and that will be added in 3.1. We looked at the “Lost Vanquishers” (sans Druid): Rogue, Death Knight, and Mage. Today we are ... More

PvP and PvE Armor in 3.1 - Rogue, Death Knight, Mage

Tuesday, March 31st, 2009 - 18 Comments

I always wondered about how Blizzard would handle armor designs as new content as released. As players are able to get more and more powerful and fight progressively nefarious enemies, how could armor sets get progressively more epic to reflect the power of the wielders? ... More

Engineering in 3.1 and Professions for PvE/PvP

Monday, March 23rd, 2009 - 19 Comments

Wrath of the Lich King sought to even out the playing field of PvE and PvP benefits that players receive from knowing a profession. It was nigh required to have a leatherworker’s drums in the endgame of Burning Crusade, and Engineers found many a trick ... More

Ulduar Achievements, New Turtle Mount, More on PTR

Thursday, March 12th, 2009 - 26 Comments

Whether or not you find it productive to spend time on the Public Test Realm, it is usually pretty interesting to at least hear about what Blizzard has in store for the future of World of Warcraft. MMO-Champion once again delivers on that front by ... More

Is the PTR Worth Your Time?

Thursday, March 12th, 2009 - 19 Comments

There has been tons of talk about 3.1, Ulduar, and the public test realms lately. So for the first time ever I have transferred my character over the PTR to look around. While I know that test realms are intended to, well, test the upcoming ... More

BigRedKitty: New Spirit Beast Found on PTR! (video)

Wednesday, March 11th, 2009 - 33 Comments

When a hunter happens upon a Spirit Beast in Sholazar Basin, the reaction is usually sublime and controlled; decorum is maintained at all times. Like this: “WWAAAAAAAHHHH IT’S MY SPIRIT BEEEEEEEEAST!!!” And then they gather their composure… and spittle-shriek again. Of course, this usually only happens once in ... More

Emblems: Heroism, Valor, and Conquest!

Tuesday, March 3rd, 2009 - 29 Comments

Before Burning Crusade hit the shelves, the raiding scene was very different. Raiding guilds would quickly abandon earlier raids like Molten Core once most items were being disenchanted and they wanted to spend more time progressing through new content. Since there was no value in ... More