blue

Patch 3.3: Icecrown Raid Difficulty Makes Raiding Even More Granular

Thursday, November 5th, 2009 - 9 Comments

Blizzard first chopped up the difficulty settings of World of Warcraft in vanilla WoW with optional bosses, or new loot tables for killing a boss in a certain way - effectively the first hard mode before that label came to be.  The idea was taken ... More

Blue Stew: 8/31/09

Monday, August 31st, 2009 - 23 Comments

Blue Stew is a new daily column bringing you a delicious concoction of developer news, thoughts, and opinions straight from the boiling pot that is the official World of Warcraft forums. The highlights of each day include additional commentary by Project Lore staff. Welcome to day ... More

Blue Stew: 8/28/09

Friday, August 28th, 2009 - 7 Comments

Blue Stew is a new daily column bringing you a delicious concoction of developer news, thoughts, and opinions straight from the boiling pot that is the official World of Warcraft forums. The highlights of each day include additional commentary by Project Lore staff. Welcome to the ... More

Patch 3.2: Raiding Lockout Extensions

Thursday, July 9th, 2009 - 9 Comments

Blizzard is known for pulling random, often unrequested, features out of the collective brain trust and adding them to an upcoming patch without warning.  Normally people cheer for additions to the default setup.  Some of the features just don’t cut it, falling way short of ... More

Blizzard Needs A Central Information Repository

Wednesday, April 8th, 2009 - 15 Comments

<QQ>I touched upon this subject last week in my farewell to Warhammer Online post, but it has raised its ugly head once again.  For all intents and purposes, Blizzard has no facility implemented - and in use - to disseminate crucial or important information to ... More

PvP and PvE Armor in 3.1 - Rogue, Death Knight, Mage

Tuesday, March 31st, 2009 - 18 Comments

I always wondered about how Blizzard would handle armor designs as new content as released. As players are able to get more and more powerful and fight progressively nefarious enemies, how could armor sets get progressively more epic to reflect the power of the wielders? ... More

Battle.net Unites Blizzard Games

Sunday, March 22nd, 2009 - 8 Comments

We saw a glimmer of this when installing Wrath, and its now beginning. Players now have the option to create an overarching Battle.net account and link all of their Blizzard games together. This may become mandatory in the future. After registering, you can “merge” your ... More

The Dilemma Of Choosing Gear

Friday, March 13th, 2009 - 18 Comments

Choosing gear used to be so simple. When you roll a new character, you start out with the crappiest of the crap. At first, it’s just a matter of picking whatever has the highest armor rating. Couldn’t be easier. Then you add in stats to ... More

Patch 3.1 Class Changes Announced

Thursday, February 5th, 2009 - 38 Comments

Everyone’s favorite class designer hit the official forums during maintenance day to inform us that class changes for Patch 3.1 would be announced soon.  For those who don’t already know it, Patch v3.1 will be Wrath’s first content patch, with the main feature being the ... More

Blizzard Confirms Bind To Accounts AKA Heirloom Items

Friday, September 12th, 2008 - 21 Comments

I already had a nice blog entry written for today but something was announced yesterday that all of you should definitely know about. Well, a few things were announced but Juggynaut already covered the PvE to PvP Paid Transfer news. I am against ... More