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Patch 3.3: Icecrown Raid Difficulty Makes Raiding Even More Granular
Thursday, November 5th, 2009 - 9 Comments
Blizzard first chopped up the difficulty settings of World of Warcraft in vanilla WoW with optional bosses, or new loot tables for killing a boss in a certain way - effectively the first hard mode before that label came to be. The idea was taken ... MoreBlue Stew: 8/31/09
Monday, August 31st, 2009 - 23 Comments
Blue Stew is a new daily column bringing you a delicious concoction of developer news, thoughts, and opinions straight from the boiling pot that is the official World of Warcraft forums. The highlights of each day include additional commentary by Project Lore staff. Welcome to day ... MoreBlue Stew: 8/28/09
Friday, August 28th, 2009 - 7 Comments
Blue Stew is a new daily column bringing you a delicious concoction of developer news, thoughts, and opinions straight from the boiling pot that is the official World of Warcraft forums. The highlights of each day include additional commentary by Project Lore staff. Welcome to the ... MorePatch 3.2: Raiding Lockout Extensions
Thursday, July 9th, 2009 - 9 Comments
Blizzard is known for pulling random, often unrequested, features out of the collective brain trust and adding them to an upcoming patch without warning. Normally people cheer for additions to the default setup. Some of the features just don’t cut it, falling way short of ... MoreBlizzard Needs A Central Information Repository
Wednesday, April 8th, 2009 - 15 Comments
<QQ>I touched upon this subject last week in my farewell to Warhammer Online post, but it has raised its ugly head once again. For all intents and purposes, Blizzard has no facility implemented - and in use - to disseminate crucial or important information to ... MorePvP and PvE Armor in 3.1 - Rogue, Death Knight, Mage
Tuesday, March 31st, 2009 - 18 Comments
I always wondered about how Blizzard would handle armor designs as new content as released. As players are able to get more and more powerful and fight progressively nefarious enemies, how could armor sets get progressively more epic to reflect the power of the wielders? ... MoreBattle.net Unites Blizzard Games
Sunday, March 22nd, 2009 - 8 Comments
We saw a glimmer of this when installing Wrath, and its now beginning. Players now have the option to create an overarching Battle.net account and link all of their Blizzard games together. This may become mandatory in the future. After registering, you can “merge” your ... MoreThe Dilemma Of Choosing Gear
Friday, March 13th, 2009 - 18 Comments
Choosing gear used to be so simple. When you roll a new character, you start out with the crappiest of the crap. At first, it’s just a matter of picking whatever has the highest armor rating. Couldn’t be easier. Then you add in stats to ... MorePatch 3.1 Class Changes Announced
Thursday, February 5th, 2009 - 38 Comments
Everyone’s favorite class designer hit the official forums during maintenance day to inform us that class changes for Patch 3.1 would be announced soon. For those who don’t already know it, Patch v3.1 will be Wrath’s first content patch, with the main feature being the ... MoreBlizzard Confirms Bind To Accounts AKA Heirloom Items
Friday, September 12th, 2008 - 21 Comments
I already had a nice blog entry written for today but something was announced yesterday that all of you should definitely know about. Well, a few things were announced but Juggynaut already covered the PvE to PvP Paid Transfer news. I am against ... More







