3.1
More Changes for Ulduar
Friday, June 12th, 2009 - 31 Comments
The changes (or nerfs as some of us raiders like to describe them as) for Ulduar keep rolling in. All of the changes should be live, but some may require a realm restart. The first significant change comes to the “end boss” of Ulduar, Yogg-Saron ... MoreSo Much Raiding, So Little Time
Wednesday, May 20th, 2009 - 23 Comments
While I’ve always considered myself a strong raider, I’ve always done my best to keep a handle on the amount of time I dedicate to the game. It is after all, just a game, and it is very important to not spend too much time ... MoreAre Dual-Specs Working Out?
Wednesday, May 13th, 2009 - 41 Comments
Now that 3.1 has been out for a while, and the dust is at least starting to settle, I think its time to take a step back and discuss how much impact the patch has really made on the game. While the introduction of the Ulduar ... MoreKeeping Up with Specs - TalentChic and GlyphChic
Tuesday, April 28th, 2009 - 9 Comments
The smoke is starting to clear from all the changes in patches 3.1 and 3.1.1, and players are figuring out how all the class changes have affected preferred talent specs and accompanying glyphs. Also, with the recent addition of dual spec, there are a lot ... MoreHow Long Until Algalon Goes Down?
Wednesday, April 22nd, 2009 - 15 Comments
Despite the fact that Ulduar is much more difficult that the previous tier of content, there are many guilds that are tearing through it! I mentioned in my last post that Ensidia had downed Yogg-Saron and since then many more have followed. While Yogg is ... MoreHighlights of 3.1 Patch Notes
Tuesday, April 14th, 2009 - 19 Comments
Dungeon maps? Yes, please! While my game was patching this afternoon, I took a look through WoW’s official Patch Notes on 3.1. We’ve already been talking a lot about some of the larger ticket items including Ulduar and related achievements, dual spec, armor upgrades, profession changes ... MorePvP and PvE Armor in 3.1 - Hunter, Shaman, Warrior
Tuesday, April 7th, 2009 - 17 Comments
Earlier we took a look at some the gear design philosophy of Blizzard and saw some armor that was introduced in 3.0 and that will be added in 3.1. We looked at the “Lost Vanquishers” (sans Druid): Rogue, Death Knight, and Mage. Today we are ... MorePvP and PvE Armor in 3.1 - Rogue, Death Knight, Mage
Tuesday, March 31st, 2009 - 18 Comments
I always wondered about how Blizzard would handle armor designs as new content as released. As players are able to get more and more powerful and fight progressively nefarious enemies, how could armor sets get progressively more epic to reflect the power of the wielders? ... MoreEngineering in 3.1 and Professions for PvE/PvP
Monday, March 23rd, 2009 - 19 Comments
Wrath of the Lich King sought to even out the playing field of PvE and PvP benefits that players receive from knowing a profession. It was nigh required to have a leatherworker’s drums in the endgame of Burning Crusade, and Engineers found many a trick ... MoreBigRedKitty: Train Wrecker on PTR (Video)
Wednesday, March 18th, 2009 - 26 Comments
If you’ve spent any significant time in a crowded area lately - the Auction House, the Wintergrasp portal just before it opens, even a raid’s summoning stone - you’ve probably experienced one of the more annoying cosmetic toys in the game - the Toy Train ... More







