BlizzCon 2009: What’s Up, Worgen?
Posted by Heartbourne on Friday, August 21st, 2009 - 40 Comments
The newest addition to the Alliance is indeed the Worgen. The kingdom of Gilneas assisted the Alliance during the Second War. However, going into the Third War, Gilneas realized that there was little the Alliance to provide to them, and they were just fine governing themselves behind the impenetrable Greymane Wall. The curse of the Worgen began ... MoreBlizzcon 2009: All About the Goblins
Posted by Heartbourne on Friday, August 21st, 2009 - 17 Comments
The Goblins of Kezan are the newest addition to the Horde. The Steamwheedle Cartel remains neutral, but this specific faction of goblins have joined the Horde out of necessity. Their homeland has heavily affected by the Cataclysm, and Mount Kajaro has become a dangerous volcano. The Goblins were originally enslaved by trolls to mine from the ... MoreQuesting: Holding Your Own In Battle
Posted by iTZKooPA on Friday, July 3rd, 2009 - 42 Comments
You know those discussions you have with friends or guildmates about PvP. The conversations were you tell a story about how you, and possibly some buddies, took on X amount of the opposing faction with only Y amount of help? You know the stories I am talking about. It’s the speech type, the ones you ... MoreWhat 3.2 Means for Arenas
Posted by Heartbourne on Friday, June 19th, 2009 - 5 Comments
Patch 3.2 is bringing sweeping changes to all sorts of PvP. Blizzard has been trying to push arenas to give WoW an “e-sport” status, perhaps hoping to follow their Starcraft model for longevity. As such, patch 3.2 is bringing major changes to PvP to extend the meta-game of arenas, notably hitting the issues that Ghostcrawler ... MoreGetting Sucked Back In: Part Duex
Posted by iTZKooPA on Friday, May 8th, 2009 - 35 Comments
If you look back at my blogs since the launch of Wrath of the Lich King and compare them to my collection of thoughts from the The Burning Crusade days, you may notice a trend. During Illidan’s and later Kael’thas’ respected reigns my posts were more often focused on news and game updates, rather than ... MoreVal’anyr, the Hammer of the Ancient Kings Is For Hunters
Posted by iTZKooPA on Tuesday, May 5th, 2009 - 19 Comments
I kid, I kid. If there is one thing in a guild that can cause drama, it is who gets the privilege - that’s what it is after all - of wielding the first copy of a Legendary item. The fact that Val’anyr is another “crafted” orange makes it that much more exclusive, thanks to ... MoreVal’anyr’s Proc Mechanics Revealed
Posted by Juggynaut on Monday, May 4th, 2009 - 20 Comments
The stats on Val’anyr, the new legenary healing mace that is obtainable in Ulduar, were revealed a little while ago, but the special proc that is on the mace has been a bit of a mystery since its tooltip was discovered. Ferraro over at Paladin Schmaladin has been posting over the past few weeks about ... MoreRogue Advice and Priest Tips For Patch 3.1
Posted by iTZKooPA on Friday, April 17th, 2009 - 14 Comments
Patches are always such hard work. When I head that Secrets of Ulduar was coming this Tuesday, I instantly budgeted extra time into my game playing schedule. The catch was that it wouldn’t be used for actually playing World of Warcraft. All the changes to the MMORPG’s core mechanics meant that I would need to ... MoreWhat I Expected and Didn’t Expect In Patch 3.1
Posted by iTZKooPA on Thursday, April 16th, 2009 - 27 Comments
Almost 48 hours since the release of Patch 3.1 and there are still many, many issues to be ironed out. Players across the greater Internet are reporting numerous snags that are consistent with all of Blizzard’s content patches. Dead or laggy servers, extended extended maintenance, busted spells, broken talents, castrated add-ons, un-updated add-ons interfering with ... MorePure Class DPS vs. Hybrid Class DPS
Posted by Bastosa on Wednesday, March 25th, 2009 - 79 Comments
Ghostcrawler made an interesting comment on the official forums the other day which has sparked lots of conversation lately. In a thread discussing DPS among the different classes. He states: Our logic is actually pretty simple. If hybrid classes can do the same dps as pure classes, then why have pure classes in the game? So ... More








