Blizzcon 2009: All About the Goblins
Posted by Heartbourne on Friday, August 21st, 2009 - 17 Comments
The Goblins of Kezan are the newest addition to the Horde. The Steamwheedle Cartel remains neutral, but this specific faction of goblins have joined the Horde out of necessity. Their homeland has heavily affected by the Cataclysm, and Mount Kajaro has become a dangerous volcano. The Goblins were originally enslaved by trolls to mine from the ... MoreProverb: Druids of the Sun?
Posted by Heartbourne on Thursday, July 23rd, 2009 - 42 Comments
Proverb is a column discussing the lore of Warcraft. Comment and let us know what you would like to see in future columns! Many lore-minded players have likely heard about the new Druid quest in patch 3.2 for Horde players. It starts in Dalaran, and it involves a badly injured warrior by the name of Aponi ... MoreNew Changes in the Latest 3.2 Patch Notes
Posted by Juggynaut on Friday, July 10th, 2009 - 30 Comments
Blizzard just updated the PTR patch notes to include some changes made in the lastest build of their latest patch, 3.2. Included are some minor but extremely welcomed changes to my class of choice along with a few of the lesser classes. Following are the changes from the previous version of the notes from MMO-Champion: Arenas Beginning ... MoreDeath Knight Changes in Patch 3.2
Posted by Tyranis on Friday, June 19th, 2009 - 62 Comments
In the upcoming patch, death knights will be the only class to receive a talent point refund because, once again, they are getting an overhaul. Some of these changes are nerfs, some are buffs and others are redesigns of how the spells and abilities function. The death knight community is already analyzing all of the ... MorePatch Notes Live for 3.2, PTR Soon
Posted by Heartbourne on Thursday, June 18th, 2009 - 40 Comments
There are lots of surprises here. Check out the PvP changes and battleground changes. General Construction of the Crusaders’ Coliseum is complete. Testing not yet available. New raid Normal and Heroic modes for the Crusaders’ Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25-player versions. 10-player (Normal), 25-player (Normal), 10-player (Heroic) ... MoreKeeping Up with Specs - TalentChic and GlyphChic
Posted by pixiestixy on Tuesday, April 28th, 2009 - 9 Comments
The smoke is starting to clear from all the changes in patches 3.1 and 3.1.1, and players are figuring out how all the class changes have affected preferred talent specs and accompanying glyphs. Also, with the recent addition of dual spec, there are a lot of players out there who’ve recently been looking into the ... MoreMelee DPS 101: Armor Penetration
Posted by iTZKooPA on Tuesday, April 21st, 2009 - 20 Comments
Honestly, I really didn’t plan on covering Armor Penetration as part of this reoccurring column. For starters, the statistic is largely a junk statistic, due to its low usage on our fancy pieces of gear. Mainly, it’s because the stat has never been fully understood, until now. A Blizzard Poster by the name ... MoreMulti Boxing with Recruit-a-Friend
Posted by pixiestixy on Thursday, April 16th, 2009 - 19 Comments
It’s been a solid eight months since Blizzard introduced its Recruit-a-Friend system and this week, I know of at least two more accounts they’ve roped in. One is legitimately one of my RL friends from college who finally caved to playing WoW for the first time out of general boredom. I’m hoping it keeps him ... MorePvP and PvE Armor in 3.1 - Rogue, Death Knight, Mage
Posted by Heartbourne on Tuesday, March 31st, 2009 - 18 Comments
I always wondered about how Blizzard would handle armor designs as new content as released. As players are able to get more and more powerful and fight progressively nefarious enemies, how could armor sets get progressively more epic to reflect the power of the wielders? Thrall is beginning to look less and less cool comparatively. ... MorePure Class DPS vs. Hybrid Class DPS
Posted by Bastosa on Wednesday, March 25th, 2009 - 79 Comments
Ghostcrawler made an interesting comment on the official forums the other day which has sparked lots of conversation lately. In a thread discussing DPS among the different classes. He states: Our logic is actually pretty simple. If hybrid classes can do the same dps as pure classes, then why have pure classes in the game? So ... More








