Posted by DJTyrant on Tuesday, August 11th, 2009 - 55 Comments
Tags: Alliance, blizzcon 2009, expansion, goblin, Horde, race, rumor, speculation, the next expansion, worgen, wow.com

BlizzCon! Rumors incoming!
With BlizzCon less than two weeks away there is no surprise that we are starting to see leaks and rumors. MMO-Champion had reported on the races first with their data mining showing new Halloween masks that featured Goblin and Worgen races (of both sexes) and then pixiestixy brought us news today that WoW.com confirmed this information with sources close to the company, and specifically that Goblin will be Horde and Worgen will be Alliance.
To be quite honest, this news is a little underwhelming. This doesn’t specifically add content outside of the starting zones and is quite a bit of work (all items have to be remodeled/skinned for these new races) for something that really doesn’t ADD to the gameplay (argue all you want but it’s merely a cosmetic upgrade). With the races apparently set in stone (we will know for sure at BlizzCon) I find that to be disappointing. The announcement of Blood Elves and Draenei had a much stronger impact because of the classes that you could use with those races, which were previously exclusive to the Horde (Shaman) and Alliance (Paladin).
Blizzard really should make these races start out neutral (can’t interact with any Alliance/Horde player characters) and either the actions you take through your questing will decide your faction at, say level 20, or you just flat out get to choose. With faction transfers incoming, this would seem to be a logical extension of that model and where Blizzard wants to make the game as accessible and varied as possible. This alongside the lore implications that both these races are (generally) faction nuetral.
Based on past experience though I am inclined to believe that the new races are in the next expansion. We knew about Burning Crusade days before BlizzCon 2005 and BlizzCon 2007’s announcement of Wrath of the Lich King was known a few days before as well. Funny though was that when I picked up my press badge that year they gave me a program guide with all the details about WotLK (which hadn’t been officially announced) so that kind of killed the suspense of the opening ceremony but it was nice to see that the rumors were true.
With BlizzCon so close I expect to see a lot more “rumors” pop up, at this point be skeptical of nearly everything from this point on and we will all know August 21st (and we hope to see you there!)! Let us know what you’d like to see related to the new races, do you think picking your faction in game (rather than associated race) would be a good idea? What kind of ideas do you have if they continue down this path of alternating race/class additions every other expansion?
Related Posts: A Mask for All Occasions, Leaked: WoW Cataclysm will Feature Worgen and Goblin, Hallow’s End 2009: Why No Goblin or Worgen Masks?, Halloween Masks a Clue to New Races?, The Next Expansion: New Leveling Zones,
By cocopuff on Tuesday, August 11th, 2009 at 3:10 pm
haha first
By TehBenny on Tuesday, August 11th, 2009 at 3:11 pm
WE DONT NEED NEW RACES!
i think this is going to suck imo, its just gonna add more races when they are not needed.
we need more content for end levels. such as fun things to do apart from quests, raids etc….
maybe racing cars
lol
By cocopuff on Tuesday, August 11th, 2009 at 3:11 pm
i hope that one of you will post about the blizzcon that is my only wish
By cocopuff on Tuesday, August 11th, 2009 at 3:13 pm
@teh
i think your idea of racing is awsome i would love to see that
By oaky on Tuesday, August 11th, 2009 at 3:26 pm
… Blizz is getting desprite… they are falling appart of Ideas for wow becus seriuosly Goblins could really only be Rogues maybe mages and worgen really dont have a class personaly i think they should have made a Neutral naga race with 3 new classes (water syphoner Improved mage with no fire or arcane spells 98% based Aoe Freeze and blizzard with Water and frost bolt like spells)
(Water hunter a hunter like class that uses water as arrows (dmg on attack risen by what level arrows would be givin at level) and having shots that freeze targets put dots on targets and being able to Tame a Pet) and lastly
a Slave keeper (being able to inslave enemys bending them to attack and defend for them(non PVPable spell) being able to send spiked chains to deal a mass amount of Direct dmg and a Rend like Debuff, ect…
By Ditz on Tuesday, August 11th, 2009 at 3:30 pm
I think your idea of being nuetral to a point and then choosing you side is a very good idea, though if this was implemented it would most likely be that you’d be made to do it like Death Knights where after you finish your starting quests you are already level 58 and the get sent to the capiatl city of you choice to swear alliegence to that faction.
By Tom on Tuesday, August 11th, 2009 at 3:34 pm
Dont make such rediculous assertions based on what is still unconfirmed rumours - Blizz is hardly desperate or short on ideas just look at the massive amount of WoW lore!
By Josh on Tuesday, August 11th, 2009 at 3:49 pm
i think you do have the right idea about choosing sides i could see an epic cinematic where you see the story of the both the horde and alliance and have to make the tough decision. I also like that idea about new races WoW is all about making choices and having lots of options it is getting to the point where i could have 5 80’s with all the maxed out professions of all different races. Im sure many people that read this have also heard news of wood workings. I think that is another good idea because it it gives people more options… and as rolling a hunter at age 8 when wow first came out i know that there were many times when i had tough times getting bow and such and having another profession will help close the gaps for classes and be an interesting new addition because warcraft isn’t meant to be easy to beat or easy to control its meant to be a challenge as we found out with ulduar
By fuzzy on Tuesday, August 11th, 2009 at 3:51 pm
first off we didnt know what the fudge blizz will do we didnt know about the death knights in wotlk till closer to its release blizz has something big in store at blizzcon for wow. new races are nice but maybe goblins and worgen get their own class
By Longrage on Tuesday, August 11th, 2009 at 3:56 pm
Racing?… gotta be kidding me, one of the worst ideas i’ve heard. WoW is a MMMORPG (R = Roleplaying) and built in a fantasy world. Adding such crap to the game would definatley be a downfall for blizz. Kids under 12 might think its fun though.
By amidaman on Tuesday, August 11th, 2009 at 4:02 pm
i dont buy this gobli/worgen crap. its new classes or bust.
Besides, i dont have any free character slots left, and i not going to delete a lvl 80 character just to make one stinking goblin
By Trial on Tuesday, August 11th, 2009 at 4:03 pm
im still cutting my wrists
By Highwayman on Tuesday, August 11th, 2009 at 4:08 pm
@ Longrage
Of COURSE WoW has racing!! It always has but has just been unplayable….has everyone forgotten about the Mirage Raceway in 1k Needles? It’s where we pick up our Carrot on a Stick trinket quest for ZF!
I think anything to break up the monotony of questing/leveling/dailies/grinding would be a welcome addtion to the game…besides which, why NOT give the beloved Engineers something unique in the game that isn’t so quickly dismissed?
By Dein on Tuesday, August 11th, 2009 at 4:10 pm
@amidaman
im sure they’ll add more slots to your character selection screen to make room. They did, with BC, and wrath, i’m sure they will for cataclysm.
By trake2 on Tuesday, August 11th, 2009 at 4:22 pm
Worgen and Goblins sound awesome, they just need to add something big, like a completely new feature to WoW other wise its just going to be BC (more of the same with 2 new races)
By b4k4 on Tuesday, August 11th, 2009 at 4:29 pm
I really like the idea of starting neutral for the new races, but I’d kinda like to see that application in a wider range as well.
The other races really couldn’t start neutral (the player has a choice, but the character has grown up with the indoctrination of the race, e.g. Gnomes raised as a part of the alliance) So for all the other races, give them potential quest line later (say 20 or 30), to give them the option of “converting”. The only big issue with this is mounts, but the simple solution for that is to associate each race also with a mount from the other faction, like night elves on Wolves, or Forsaken on (living) horses.
By Jarlo on Tuesday, August 11th, 2009 at 5:08 pm
If were gonna see another new class in the expansion after this new one personally I think a hero healer would be awesome! Maybe something dealing directly with the light like the death knights with the scourage.
Death knight were a hero dps/tank class, so healer/cc would be great next.
By Dan on Tuesday, August 11th, 2009 at 6:13 pm
That god SW:TOR is coming out soon or I’ll have to put up with these ‘new races’. All it’s going to do is cause a flux of goblins on the horde( They will be the new BELFs and hated like the gnomes) and worgen on the alliance.
I don’t see myself spending $40 on the next expansion if all it’s going to have to offer is 10 new levels, 2 races i won’t be playing and a boss we won’t see for well over a year after the expansion hits.
Blizzard is just getting desperate knowing that if they release new races people will be hooked for a little while leveling them from 1-90 and raiding for a little while until they realize its the same old boring shit again.
By Drenton on Tuesday, August 11th, 2009 at 6:29 pm
This has been suggested a lot of the forums, I personally like the idea of having your own choice in the world instead of just clicking on Orc and logging in and being on that side, if Blizzard did that, players would have more of an option to really shape their character.
My fingers are crossed for Pandarens, even though they probably won’t be added.
By Magealitious on Tuesday, August 11th, 2009 at 6:59 pm
Well, it may not make change to the gameplay exactly, but for somebody like me (from an RP realm, laugh all you want) this makes a huge change. I mean, not only will, what we call, “lolworgens” actually have a valid excuse to exist, rather than just somebody rolling a blood elf death knight and going “I’M A WORGEN NOT A DEATH KNIGHT”, which is really annoying….also, making shady deals with a goblin engineer? Sounds fun.
Anwyway, I hated when blizzard gave the horde elves, and I’ll hate when they give us goblins. So Really, all my points are invalid and I shouldn’t have taken time to write all this…
By Octaviax on Tuesday, August 11th, 2009 at 7:28 pm
How many times does this need to be pounded into your heads?? Blizzard will NEVER make a neutral race, or a race avaliable to both sides. Why? Its mainly from a PVP standpoint. You dont know who the hell you would be fighting.
For PVP, you should merely have to look at the character to distinguish friend or foe, not click, scroll over target and such.
If you did any research at all (probably didnt) you’d find that Goblins have served the Hord ein the past. Who’s to say a certain faction of Goblins couldn’t join again???
Worgen on the other hand have a lot of Alliance things goin for them. Gilneas, Scythe of Elune, Dalaran Magi contemplating are a few…
By Amatera on Tuesday, August 11th, 2009 at 7:43 pm
@Octaviax
I always found the red text above someone’s head a good indication of their alignment.
There are other reasons this could be complicated, and a permanent neutral race or faction would be troublesome for PvP, but not if you were forced to pick one side or the other after a certain point.
By bananaphone on Tuesday, August 11th, 2009 at 7:55 pm
@amidaman
no one ever said you have to delete one of your level 80’s just to make a goblin, its all up to you if you want to or not
and to everyone else, the lore in place already sets outcomes for how things can unfold, also there is gameplay problem with having the same race on each faction, it can make it difficult for you to differentiate a horde goblin from an alliance goblin, also these goblins wouldn’t be the Steemwheedle cartel goblins in Booty bay and such, it would be a different faction of goblins joining the horde. Also, adding new classes is not Easy, ok, adding these new races makes for different leveling content so more variety can be had with leveling,
By cocopuff on Tuesday, August 11th, 2009 at 8:30 pm
blizzard should fix the current professions first before adding a new one mining is the source most of the mats for JC and BS i dont know about BS but some JC reguire titanium and some of us (me) dont have 5 hours to mine and yea i realize their is no reguirement to mine that long but their a sertain titanium reguirement and it would it takes roughly that long to reach it the 1 vein every half an hour is redicilous i think blizz needs to go back to the 3 loots a mine
By Dan on Tuesday, August 11th, 2009 at 10:50 pm
Red text in combat usually means you are staring at an enemy. People fight other people of the same Faction all the time in arena…….if an Orc came up to me with a red name, I’d kill them because I know what there intentions are….same with if a Human was doing it.
I play on a PvP server and I don’t see any problems this would cause besides the scrubs screaming “OMG I DON’T KNOW WHO’S SIDE HE’S ON”
I hate to say this but learn 2 play. If WoW were an open PvP game it would be so much better. I don’t want to be restrained to murdering countless Alliance folks. I want to kill Horde too. Forsaken and Blood Elves could really get into this on an RP server……
By Alayea on Wednesday, August 12th, 2009 at 1:15 am
I really hope that Blizzard isn’t planning on introducing more playable races. I just can’t understand how it would fit in lore-wise. I’ll admit that I’m not very familiar with all the worgen stuff, but goblins? The only side they pick is their own and no one else’s. I guess I could tolerate such a thing in the next expansion, but *only* if it doesn’t involve another retcon (yikes!).
What I think Blizzard should really focus on instead of adding more races is to add another class or profession (like TBC and WotLK), touching up on old and broken quests, put in some more phasing to help the RPG part of this MMO, balancing PVP stuff (but not at a price for PVE for once)… I could go on, but I think I’ve gotten enough out to get the gears going.
By Nick on Wednesday, August 12th, 2009 at 1:24 am
ok i read the comments and i like the idea of choosing your faction…but, on the other hand where will the race icons be put in the character creation page?death knights were available as classes but what about these new races?
By Tinth on Wednesday, August 12th, 2009 at 2:46 am
They should make the goblins and the worgen choose if they want to be allied to them or against both like a 3rd side. They would be able to attack horde and alliance alike, joining the forces of evil instead of good.
By Vag on Wednesday, August 12th, 2009 at 5:34 am
You guys are spoiled. Whatever blizzard comes up with it will be good.
Don’t say new races will “suck” because they won’t. Just be happy that they still fix the problems AND add new content.
By Vag on Wednesday, August 12th, 2009 at 5:35 am
Sorry for double post but I forgot to say this:
People will always complain and it makes me sick. Why can’t you just stop and TRY to like the game instead of bashing it!?
By ben on Wednesday, August 12th, 2009 at 6:28 am
im happy about new races and mabey new classes the only thing that would be sortof hard to make is every race hase there own specific mount but what will they do for goblin mounts imean most mounts that would be reasonable are already taken and also are they going to make the worges ride other beast or are they going to have the worges get a speed increace? these things i think blizzard did not think through yet and i will be very intrested in the new mounts and races
By canadianbacon on Wednesday, August 12th, 2009 at 6:45 am
i can understand blizz making goblins a playable race as they play a huge role in the game as it is (rachet,area 52,k3 etc) but worgens are only found in silverpine, duskwood ,and grizzly hills even then theres not that many. so as awesome as it would be to
have worgens i find it hard to believe that a background race would be so quickly talked about as playable. i would think if there are new races alli would get murlocs as the murlocs drove the darkspear trolls out of stranglethorn and they are more important to the story line. also with so many races already i hope blizz gives us a little bit more space when it comes to the number of toons on a single realm because there are those that will not have room to have any new characters on there main realm because they got 10 high level toons as it is and don’t want to delete them
By stan on Wednesday, August 12th, 2009 at 6:52 am
new races = the suck
I can’t think of anything that would make me want to level 1-90 just to have a different race. It’ll be the same as with spacecows and belfs. There will only be new zones for the first 20+/- levels and then you’re grinding through the same zones you’ve hit 10 times before.
I barely see the logic in adding ten levels to the cap.
The next expansion should refine BG’s, end game content, and have the new zone be a contested area like WG but larger and full-time.
stop adding gimmicks and refine or extend the core gameplay
By Unholyblood on Wednesday, August 12th, 2009 at 7:24 am
We don’t need Horde gnomes in my opinion.
By fightthepower on Wednesday, August 12th, 2009 at 8:14 am
I know that it sounds funny and may not be well received but why does the new expansion have to take us to 90? Why cant we have new races and have new content but keep the cap at 80. Add more content to give us something to do on the way to 80. I would like to see more lower level instances/raids or bring us back to fight in older places. Give some lover level characters something to do with higher levels. Try to mix levels. To get lower levels and higher ones to work together more. Either way we really dont know what blizz has in store for us.
By Ebo on Wednesday, August 12th, 2009 at 9:20 am
well, given that these races seem to be limited in terms of class options, it would be interesting to see a setup like WAR, in which each race has several completely new class options only available to that race
By cocopuff on Wednesday, August 12th, 2009 at 9:34 am
i would never kill another alliance unless he/she is a dick and their are lots of dicks out their that would kill you just for looking at am as if horde ganking on pvp wasnt bed enough. blizzard is a multi million company and every single dollar comes from our wollets they better be listening to us and i know they are trying to recruit new players but they have to renember our needs. last 2 XPEC unlocked a full new world i would expect the same thing from the next XPEC.
By cocopuff on Wednesday, August 12th, 2009 at 9:35 am
Ebo@
how would that work?
By Kalcifer on Wednesday, August 12th, 2009 at 9:41 am
if anything this is going to empty the horde for a few weeks as everyon rushes to make a worgen.
Have yet to hear of anyone eager to roll a goblin.
By Oggrillain on Wednesday, August 12th, 2009 at 10:08 am
As a Horde player, I’m not thrilled about the addition of goblins to our side. I just can’t envision a goblin tank or even DK, it would be totaly out of character for them. Self-preservation and making a quick buck seems more their MO. The only way Blizzard is going to pull this off is the addition of new classes that are specific only to the new races in order to keep a lot of players interest.
Goblins are engineers so create a something like a mechanical calvary class. Their mounts are tanks that can be upgrade with heavy weaponry and can be used in any combat. Or they can carry around giant rocket launchers, ect. I agree with most everyone else, don’t just create a new starting zone and make us grind through the same old stuff.
By cocopuff on Wednesday, August 12th, 2009 at 10:35 am
if it is not broke dont fix it
By Koani on Wednesday, August 12th, 2009 at 10:46 am
If they add 2 races that will make 12 total. How about at level 90 there’s a massive event where the whole game is “phased”, all the factions shift, and we’re left with 3 factions instead of two? Say, Humans, Dwarves, Gnomes, Undead vs. Tauren, Worgen, Night Elves, Blood Elves vs. Trolls, Orcs, Goblins, Draenai. Or something. That would shake up the whole universe and make for really interesting lore and story. Just an idea.
By lawman30 on Wednesday, August 12th, 2009 at 11:12 am
To those who question why Blizz keeps upping the level cap as opposed to adding new max level content I offer this:
Players want the level cap increased so that it gives their max level toons a REASON to do something. Just adding additional, max-level content is something a player wouldn’t be required to do. What would be the point? You gain no xp from it. Chances would be that it wouldn’t offer loot better than what’s available in dungeons/raids so far. Unless it paid a TON, there would remain quicker/easier ways to make gold. Increasing the level cap causes players to have to play their high end toons through the content in order to get to the new end game.
Additionally, I doubt that Blizz would ever create new content as part of an expansion that provides alternatives to what’s already in game (i.e. adding new content that is actually new leveling content so that you could level an alt without having to grind the SAME path from 1-80 as before). The problem with this is that, primarily, it causes players to ignore MORE old content than they do already. Between RAF and Heirloom gear, people blow through old content. I am leveling a hunter alt with heirloom shoulders and from 58-68 he never even set foot in Blade’s Edge or Netherstorm and only did like 4 quests in SMV before I dinged 68 and ran off to Northrend. I doubt Blizz is gonna create new content that people will cruise past.
Bottom line is that I like the game just fine the way it is. I would prefer a heroic healing class so that people all jump to it like they did with DKs and it puts an end to the healer shortage. But if its new races and an increased level cap, I’m in as well.
By mysta on Wednesday, August 12th, 2009 at 12:31 pm
I would as someone else said, rather see a new prof or class instead… Maybe a new hero class as said before… There are plenty of options… ofc it would be fun to see 2 new races:) but what I would like to see is old instances pimped up instead:) Maybe doing lvl 80 heroics of the old content… Maybe a bad idea for some, but for some of us that would be a thrill to be in a heroic deadmines or a heroic shadowfang keep:) Or a heroic version of the old hag Onyxia:D But thats just my opinion…
By Agir on Wednesday, August 12th, 2009 at 12:45 pm
I’ve been pondering over the lore of the worgens recently. I suspect that they will infact be neutral if we get to play them and that they will be the only new playable race but with a new class. There are loads of clues ingame and elsewhere hinting at what they really are. I’m no expert on this so I will probably be shot down fast but here’s my thoughts on why.
My conclusion is that they are infact druids that has been corrupted in the emerald dream. This could explain their ability to shift into other forms like humans and beasts (remember GarwalI?). It could also explain their impressive ability to coordinate their attacks and function as a group as stated in lore.
As for the origin of the corruption of the dream itself I think it all really points to Sargeras via Medivh more then an old god that has been speculated previously. I could be completely off here but what if Medivh is more than a powerful wizard, a druid? As we know his name translates to “Keeper of secrets”. What secrets are so important that even his name is a reminder of it? Could he have been the last (well not quite as you’ll see..) mortal guardian entrusted with the knowledge of how access the dream and protect it? If the druid theory is true then I think his staff Atiesh could be much more important then we think. Where did it come from? Could there be a connection with the Scythe of Elune? Did anyone get hold of it after it was lost in Duskwood? Black riders from Karazhan where looking for it.. Atiesh looks very much like something a druid would use and now it’s is no longer obtainable ingame..
Enter Med’an! (sigh?) I think he could now be in possesion of this artifact and thus the only one left, the last guardian, able to access the dream with it. Now his interest in holy magic seem to be for a very important reason and the prophesy that he will be the savior Azeroth gets a whole new meaning..
Oh and.. a worgen druid of the sun anyone?
Now fire way!
By Shnoo on Wednesday, August 12th, 2009 at 2:37 pm
@coco
you do realize that you get the same amount of ore and such from the new 1 click nodes as you did from the 2-5 click? That makes it faster.. you just must not have a mining path that anyone who gets their own mats most likely does…
@Agir actually worgen were not from this planet and were summoned by Arugal, and are people who were corrupted into these creatures. (The alliance nation of Gilneas, which is coincidentally very close to Shadowfang Keep, has by Metzen himself said to be playing a big role soon)
I don’t want a new healing class.. i play a holy pally and resto shaman.. don’t make me make another.. then i don’t know who to heal on when i do play my healers (i have a tank and 2 dps classes also)
Also at Aqir Medivh was the son of the Guardian Aegwynn, who after defeateing Sargeras’ avatar gave birth to Medivh not knowing that Sargeras had in fact hidden his soul inside Medivh while he was in her womb.. which is why he opened the dark portal, and after Khadgar, Garon, and Lothar killed him, his mother resurrected him using her powers that she had regained over a period of time, Medivh set out to undo what he had been forced to do. (Medfivh was given his mothers powers of the Guardian and therefore is the most powerful mage in recent times) And his staff Atiesh was available to all cloth casters and druids.
As to goblins.. they have primarily been neutral but have always favored the horde more than the alliance
@coco its XPAC not XPEC.. and also.. Northrend isn’t a new world.. it’s a continent that has existed since the Great Sundering and the Cataclysm likely refers to the Maelstrom.. also in Azeroth
@QQr’s whining about at 90 lvl cap.. You guys seriously want to stay at 80? don’t buy the xpac.. I’m sure i’ll enjoy my super awesome lvl 90 raid gear while you try to make money off of useless mats/dailies while the rest of us make tons of cash from questing.
Also, blizzard isn’t desperate, you people who whine are the ones who don’t know/understand/enjoy the amazing lore they give us.. I’m sure we’d all have liked to kill Arthas right as we got there.. because that makes sense.. kill the main bad guy right as the story starts.. Ulduar would have been ok after.. but what do we do after that? sit around for another 2 years waiting for blizz to hurry the f up cuz they let us kill Arthas too fast.. just like in BC..
Sorry about the wall of text.. but there were many things that i felt i had to touch on.
By cocopuff on Wednesday, August 12th, 2009 at 3:18 pm
snoo@ so was outlands even though it was still called dreanor up till nerzhul reckless use magic tore the planet apart bujt we werent able to enter either one up till the XPEC so it was sertinly new to us and since when is their a mining path forr titanium isnt random rare spawn when ever i ask whear are the titanium hot points i get the same responce fly around anyway you swing mining still needs improvement 1 stack= 1 hour of mining= eguals 4 prospects=eguals not nearly enough mats from the prospects= eguals fail
By mysta on Wednesday, August 12th, 2009 at 4:49 pm
If they gonna boost mining, they can do herb too in that case… before they put all mining in one single hatch so to speak, mining was the only one that you had to use couple of times before getting it all while both herb and skinning just needed one use to finnish off… so, they have improved it in the matter of that you save time by just needing to mine the veins once, as you only need to pick herbs once and skinn beasts once and still get the same amount, or sometimes alittle less than you got before… I must say, mining was redicelous to lvl before, you were in journeyman skill after 1 quest run, if not more:D
By Shnoo on Wednesday, August 12th, 2009 at 4:58 pm
@Coco yes i know titanium is a rare spawn.. but if you want to increase your chances you’d follow/make your own patch around a specific area where nodes generally are.. instead of aimlessly flying around in circles hoping to find something. Also… Ner’zhul never swayed from shamanism.. it was Gul’dan who opened up the many portals across Draenor in order for him and his shadow council to flee. And What i meant was Northrend isn’t a new WORLD it’s something that has always affected the other areas of azeroth even though we couldn’t venture there, whereas Draenor is a different planet that up until that time, did no directly affect players, demons aren’t from outlands.. they are from the Twisting nether, so it didn’t affect us liek the scourge from northrend did.
By Kwon on Wednesday, August 12th, 2009 at 9:55 pm
Disgusting. If goblins are horde and worgen are allies I may have to reroll alliance. Uggghhh..
By Lord Cogwrecker on Thursday, August 13th, 2009 at 3:39 am
ORDER! ORDER IN THE COURT!!
…
Thank you.
Now… This is what will happen:
We will get a new expansion, after the death of Arthas.
It will be a mix with the Emerald Dream, in which etheral world players will encounter the evil and sinister beasts of the Emerald Nightmare, and The Great Sea, in which we will be exploring the many unadded islands of Azeroth, such as Kezan, Tel’Abim, and Kul Tiras aswell as the depths of the Maelstrom.
Blizzard will go towards more water-based experiments, as they add underwater mounts, underwater dungeons, and more.
I personally think that waterbased vehicles is soon to come.
The reason for all our characters heading out to sea will be the tensions between the Horde and Alliance that is now boiling away as hell thanks to the Wrathgate, Garrosh, and Varian.
And now races…
I see why it would be nice to get to choose faction, but wouldn’t this become a problem in BG?
Imagine sitting there, trying to kill that annoying worgen, for five minutes before you realize he’s on your team.
The point with different races for different factions was that you could pretty easily determine if it’s time to kill.
The worgen will be accepted because Varian is to scared to give the Horde another wepon, and the probability of them living in Gilneas being high makes it more likely that they will be important in the sea at war.
The Goblins won’t all join. Probably just some company, although the reasoning seems a bit flawed indeed. A trade fleet will be an important thing for the Horde, and it would be pretty nice to fight in the royal fleet of the banshee queen.
Due to political correctness there will be no slave keepers, or pandaren. Pandas are almost extinct animals, and slavery is against human rights.
Further on: the Darksepars was driven from a small island by the Maelstrom, slowly being sucked into it.
Not. Strangle. Thorn. Vale.
Finally, Vag is right.
“Get your whining spell-failing ass of the forum, b*tch!
Blizzard hasn’t failed us yet, and if they do, it’s all Activisions fault, remember that.”
By Lord Cogwrecker on Thursday, August 13th, 2009 at 3:42 am
Oh yeah…
And here’s what I do with my spare time (don’t you just love spring break?).
The Moon Shines
Rise up, rise again.
The Moon Beams
Howl, howl once more.
Stil It Shines
We hunt
we…
…Worgen
For a long time the creatures known as worgens has been able to become summoned by great dark magics. Arugal brought the Moonrage to Silverpine, where they fought the living and dead alike, his mistake driving the archmage insane. In Rolands Doom, Duskwood, the man called “Jitters” brought the Nightbane, the horror that ocurred in the mine causing his mind to collapse. And Velinde Starsong, who brought the Terrowulf pack to Ashenvale, where they went rampage, causing the sentinel great sorrow.
This is an invasion.
The worgen hail from a dark and violent world, known as Orsheoz. There they waged violent wars upon the interlopers: the lord of the emerald flame, more commonly known as The Burning Legion. Throughout the eternal night, they fought with brutal strength and crazed bloodlust, howling beneath their sacred moon. Alas, these battles proved futile, as pack after pack was slaughtered in the countless battles.
To ensure the races survival the great shadowcaster and Over-Alpha: Furinn crafted a magical scythe, and sent it through the thin barriers of the cosmos, until it reached the world of Azeroth, the forest of Ashenvale, and the night elf sentinel Velinde Starsong.
The scythe appeared to her as she prayed to the moon godess Elune for aid to fight the demons of Felwood with, and so she assumed the godess had granted it to her, to aid her failing crusade.
And so she used it, and called upon the worgen packs, guiding them through the labyrinth that shields our two dimensions and brought them to Felwood, where they gladly laid down their lives for the cance to lay down others.
However, the more Velinde used the scythe the more it seemed to do the summoning by it’s own accord, her will not being a part of it. She consulted the libraries of Darnassus and the great lore keeper Onu, but found no answers.
Then she was told of Archmage Arugal.
In Lordaeron the scourge was advancing, at the time having just destroyed Dalaran, and marching on with many an undead mage among it’s troops. Arugal had fled, with a few other survivors, to Silverlaine Keep, in Silverpine Forest. He grew frustrated by their lack of progress against the Scourge, and in desperation he consulted The Book of Ur, and used Ur’s research to summon the worgen pack of Moonrage, against the advice and warnings of his peers. His intentions was to bolster Dalaran’s diminishing ranks with them and destroy the Scourge with the powerful worgen at his side.
But the worgen grew bored soon after their first battle and turned on the wizard themselves in their bloodthirst. They broke through the keeps walls and slaughtered all.
All, but Arugal.
The guilt drove him mad, and this madness drove him into adopting the worgen as “his sons” after which he retreated to the newly dubbed Shadowfang Keep, where he remains, haunted by the ghosts of Silverlaine.
Dispite his madness, Velinde desided to seek out Arugal, to find out whatever he might just know.
She left the remaining pack, the Terrowulf, in a small vale, near the Shrine of Mel’Thandris and traveled to Ratchet, then further on to Booty Bay by ship and from there to southern Elwynn.
It is there that the last traces of her journey ends.
Whether the Terrowulfs had followed her, or if the scythe suddenly summoned more worgen, she was hunted and forced to hide in a cave not far from the village of Sunnyglade. There her trail ends, with her loosing the scythe in the caves, the sentinel never to be seen agan.
Only much later, when the cave was turned into a mine, was it found by a man called ‘Jitters’. It had passed so much time since Velinde last held it, so at the slightes touch it opened the biggest rift it had ever made, practicly draining all its power and not only letting through one of the biggest packs on Orsheoz, but even changing the land around it into something no far from their beloved homeworld.
The miners were all killed, with the exception of Jitters, who fled, maddened by the events. The events that changed Sunnyglade into Darkshire, and southern Elwynn to Duskwood.
The worgen seek a new world, and to bring forth the eternal night, as proven by the forest of Duskwood’s current state.
Their greatest invasion point, was a secret.
Until recently…
Not far from Arugals home, Shadowfang Keep, stands the Greymane Wall, sourrounded by refugees, pleading to be let inside the kingdom of Gilneas, which ceased all contact with the Alliance a long time ago, locking themselves behind the wall, avoiding the plague and the undead.
Yet the wall is unmanned.
Why?
And how come the gate had been broken from the inside?
As if people had been dying to get out…
With the disappereance of three packs (the Moonrage, the Terrowulf and the Nightbane) Furinn finally found the world of Azeroth, and used his scrying magic to find an ideal place for an invasion: Gilneas.
He opened a dark gateway, and let the packs pour through, invading the isolated country. Soon the worgen hunted across the countryside, destroying entire villages and eventually setting their crazed gaze on the capital.
The king, Genn Greymane, was killed and Furinn made his way to the castle, declaring it his own dark den.
In The Broken Tower, at the top of Castle Greymane, he built himself an altar of lord Greymanes bones, and he weaved the shadows of his world, that had come seeping into Azeroth from the gate, and called forth a curse like no other, sending it across the land and transforming every man, woman and child into them.
Into worgen.
Little did he know the mistake he had done…
There were indeed those who succombed to the fury and turned feral, their minds flooded with the sents of blood and the hunger for meat, yet many kept their mind intact, remaining fully sane.
And angry..
They soon overcame the shock and fought back Furinns worgen, naming themselves The Gilneas Moonhowl, reclaiming the capital and renaming it from Greymane to Lycan City.
When the news of this reached Stormwind and the Alliance, they were at first doubtful of this new race’s morals, yet soon saw their potentials as brave heroes and fearless fighters. Once this was agreed the Alliance was quick to act, sending dilpomats to convince the Gilneas Moonhowlers to join them, seeing their value in the upcoming war at sea against the Horde.
Atleast… that’s the official story.
For indeed many of the alliance still doubt the wisdom of the vengeance-filled king Varian Wrynn to so suddenly accept these brutes into their ranks. Even the Gilneasans has doubts, many of them not certain if they themselves would have chosen to invite them…
There are even those who goes as far as to say there was threats being involved, of how they wouldn’t want to join with such scum as the Forsaken, yet shouldn’t shun such a great power as the Alliance. Fact is, the Gilneas Peninsula is indeed a strategic point in this war at sea, and these worgen may very well match the raw strength of an Orc, or even a Tauren.
With rumors like these floating around it is no suprise that the relationship is a shaky one at best.
With the aid of these untrusting and untrusted allies the Moonhowl imprisoned Furinn and the Elite Pack in the castle and secured the capital. But the wild worgen, now leaderless. run rampant through the peninsula and the new leader of Gilneas, alpha Ragus Moonfall, has declared these packs enemy of the Moonhowl and to be slain for the security of the kingdom.
Yet as this Fourth War closes in upon us all the Moonhowl will have ample opportunities to prove their worth, and the Alliance to prove their trust…
By cocopuff on Thursday, August 13th, 2009 at 8:38 am
holly crap lord how long did it take you to type that up?
By cocopuff on Thursday, August 13th, 2009 at 9:05 am
can anyone link te website you got that info from?
By Lord Cogwrecker on Friday, August 14th, 2009 at 12:21 am
“Oh yeah…
And here’s what I do with my spare time (don’t you just love spring break?).”
Sorry if I confused you there, but it’s not the actual thing, I wrote it myself, and it doesn’t have any website.
Just a little fun thing to pass the time