The Next Expansion: Future Tradeskill Design

Posted by Heartbourne on Tuesday, July 28th, 2009 - 65 Comments

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craftsBlizzard has already set the bar for the next expansion. Based on Wrath and The Burning Crusade, players expect to have to level 90. Players expect either new races or a new hero class starting at a high level. Something that not many people talk about but would probably miss is a new tradeskill.

Jewelcrafting was very fitting for Burning Crusade; the theme fit in well with the Naaru and the Draeni. Additionally, it added a whole new level of character customization and armor itemization. Inscription worked alright with Wrath; it used herbs as the raw materials, giving Alchemy a run for its money, and also offered some character customization.

In a new expansion, should we expect a tradeskill? What kind of role would it fill?

One of the first things to note is that a gathering profession would be hard to implement. It would require creating nodes all across all of the zones in order to scale with character level. Unless it started at a high level when you learn it, it seems unlikely that Blizzard would simply implement a new gathering profession without a crafting profession.

Supposing they did make a new crafting profession, they have three options for raw materials: ore, leather, or herbs. There are currently three professions which use ore, two that use herbs, and one that uses leather. Enchanting is unique in that it uses equipment as a resource in a sense. The fact that three professions use the products of mining may be indicative of why mining is considered to be the most lucrative gathering profession by a wide number of players.

The obvious design choice would be to choose the resource that is used least by professions to create an overall even consumption of resources. But what profession besides leatherworking could work with leather?

If we look at the Jewelcrafting and Inscription examples, each of them came with a complementary ability to convert raw materials into processed goods for crafting. But what could you do to leather to turn it into something that doesn’t fall into the realm of leatherworking? And what would it create? If not leather, how could we use herbs?

A new crafting profession probably would not create armor as its main selling points. For each of the armor classes, there is a profession that creates armor for them. Inscription was reaching with the glyph idea, but its come to be accepted. Weapons are largely in the realm of Blacksmiths, and trinkets are (somewhat) in the realm of Jewelcrafting. Is it even possible with the rate that Blizzard will be coming out with expansions that they can continue to create professions for each one?

It seems that for future crafting professions, it is necessary for them to couple new professions with a new feature. With player housing being one of the most requested features, I wonder how this could be implemented. Perhaps Tauren tents could fall in the realm of player housing. It could fall under a “Tanning” profession. Its kind of hard to differentiate what would fall between these, how this would work for the Alliance, and how to create a profession around just this.

I think the solution is to give each profession the gathering ability that complements it. With more and more crafting professions and less and less gathering professions, the ratio of total players with crafting professions to players who gather more than they craft is decreasing. Having every player be able to gather materials for their craft would simplify it a lot for new players, as well as make it easier to scale professions together. Leveling through the first 350 levels of each profession could be done either by gathering or crafting, making it much easier. Additionally, theoretical new hero classes or players who drop professions for new ones could skill up easier. The profession bonuses, like Lifeblood and Toughness, have been a little inferior and less customizable than their crafting counterparts, and rolling some things together might make it easier to balance. Continuously adding professions and having characters only be able to choose two does add diversity, but it also may result in a lot of content or mechanics not being consumed or experienced by a large player base.

This sort of fits in with my idea of the convergence of crafting and gathering professions that I’ve expressed in the past. Engineers can now gather from gas clouds, Tailors “gather” more cloth, miners smelt, etc. Most professions can give you money by interacting with the world or by interacting with players and crafting.

Later, I’ll talk about some speculation behind Woodworking. Do you expect a new profession in the patch, and what would it be, especially if its Maelstrom based?

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Related Posts: Alex Afrasiabi Talks Cataclysm With Gamasutra, Ghostcrawler Eases Some Fears On Dual Spec, A Mask for All Occasions, The Faulty Design Of The Argent Tournament, Wishful Thinking: Giving Praise For Quest Design,

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Comments

    By Vag on Tuesday, July 28th, 2009 at 2:46 pm

    Draenei*

    By PatrickD on Tuesday, July 28th, 2009 at 2:49 pm

    Mount and pet breeding.

    By Raten on Tuesday, July 28th, 2009 at 2:55 pm

    I would like to see a brewing proff.

    By Christophire on Tuesday, July 28th, 2009 at 3:18 pm

    I’ve always had an idea similar to skinning and blacksmithing.
    The profession would be to use animal parts that are looted from the mob to create unique weapons. A profession devoted to weapon crafting using parts of different creatures and those parts could imbue the created weapon with certain powers as well as imbue existing weapons with animal abilities.

    By Zumo on Tuesday, July 28th, 2009 at 3:35 pm

    Maybe something sort of like a 3rd proffession, that you can only unlock by having 2 certain proffessions.
    Or maybe you just unlock certain buffs.

    I.e enchanting and LW. With both of these you could put an enchant on a weapon which, when it procs, turns you into a certain animal for a short amount of time and gives you buffs (worgen for dps, with increased damage, bear for tanks, which give more armour, although that would be difficult with druid tanks)

    Another one could be blacksmithing and Alch, with that you could make weapons which have a proc, but this time you can set the proc to be the same as any potion you can make (i.e heals you, increased strength for a short amount of time)

    There are many other creative ideas that could be thought of.

    By Zumo on Tuesday, July 28th, 2009 at 3:36 pm

    Just thought of another, Skinning and Enchanting to make mounts?

    By Ashmodai on Tuesday, July 28th, 2009 at 3:38 pm

    I remember back in the UO days lumberjacking and some kind of bowcraft/fletching. i would like to see that the new skill, chop trees for lumber to make, bows, crossbows, and staffs.

    By batmunkh on Tuesday, July 28th, 2009 at 3:46 pm

    instead of a new profession i think it would be nice to be able to learn more than the standard 2 professions on a character. Dual spec introduced us with the opportunity to have more than one talent spec available to us, I personally wouldn’t mind paying some extra gold to be able to learn 1 or 2 extra tradeskills on a character.

    By RancidPandemic on Tuesday, July 28th, 2009 at 4:48 pm

    Woodworking.

    … And of course with that comes the Lumberjacks.

    By Anarook on Tuesday, July 28th, 2009 at 5:00 pm

    I think fletching would be an amazing new profession to introduce, I can’t think of any professions crafting bows or crossbows, sure engineers can make guns and amo, but howabout a proff to make bows/crossbows, and arrows?

    Or you could include that in a woodworking profession which would expand to making other things like staves…

    I’d love to see woodworking or fletching, thats my 2 cents

    By Dyra on Tuesday, July 28th, 2009 at 5:06 pm

    I agree with Ashmodai with some sort of bowmaking/staff making profession. I’m not entirely sure if there should be a Lumberjack gathering profession to compliment this, but it would be cool ^^.

    It just seems ridiculous to me that you can’t tie a piece of string to two ends of a stick and voilá you have a bow. Or rub some magic dust (from enchanting mats) onto the end of a stick and it magically gives you a boost to your casting abilities.

    As a subset maybe you could whittle trinkets, using enchanting mats to make them ‘magical’ so they give you stats of your choice.

    Not entirely sure how this would work at higher levels. Maybe re-inforce bows so you can shoot faster, or add a veneer of wood to a staff or a wand so it gives your spells extra crit. Naturally you’ld be able to make arrows with this as well, maybe this will open up ammo enhancements, with engineers for bullets and woodworkers for arrows.

    Infact, if Blizzard so wanted, they could improve this ‘woodworking’ profession and expand it to instrument making so the bard class introduced for real :D.

    By Renjï on Tuesday, July 28th, 2009 at 5:32 pm

    I think they should implement a guild hall design like many other MMO’s have, and maybe the new proffesion could be guild hall items/decoration crafters, this could create maybe guild buffs for when you’re doing a whole guild raid/instance/battleground. I really think the next xpac should ephasis on guilds, think their was a blog b4 about it. Cause MMOs are all about the social gaming!

    By Ledg on Tuesday, July 28th, 2009 at 7:11 pm

    WOODWORKING would be great !!!

    -craft bows
    -craft staves
    -craft crossbows

    woodworking ftw !!!

    By cocopuff on Tuesday, July 28th, 2009 at 8:05 pm

    i think it would be cool if blizzard implented some recipes the reguire the practice of 2 professions sort of like blizzard did with gathering and crafting professions except this is combining 2 gathering professions the idea i allways liked is settting your hearth whear ever you want and you’re able to set 3 at a time plus you’re inn hearth a great soultion for blizzards desire to make travel easier you can set some sert of device that when activated acts like a magenet and pulls you to it expires after an 2 hours but blizzard would have to cut the cooldown again in order get to use all three and i would allso ike to see some new recipes for the current professions something special like alchenimist can make some sert of potion then can morph you into an a random animal like a bat, eagle any kind of bird or another animal a fish for swimming fast a cat for speed when trraveling aand then thier stuff for fun like potions that turn you into a goblin, snake, squirel, mouce abilitys that increase your natural abilitys and stats leopard reduces the chance your detected in stealph and potions that increase your stamina, agility, strengh, spirit animals like owl, tiger, monkey, bear, lions other professions can have similar abillitys like leathor workers could make some sert of attanchments to your armor similar to christophires iedea engineers can make some ser of mechnical beast JCers can make rings and necklesses that work sert of like trinkets inscriptioners get an extra major glyph slot and and extra minor glyph slot i dont know enough about BC to say anything about that profession inchanting just take the current inchents take am a stpe forward kike double the stats of the armor piece or add an aura to piece armor which decrease the stats of eanyone cought in it just some food for though

    By Mmrdkm on Tuesday, July 28th, 2009 at 8:29 pm

    personally i wouldn’t mind if they made weaponsmithing and armormithing separate trees within the blacksmithing bussines, but this time with BoE recipes

    By Mark on Tuesday, July 28th, 2009 at 8:42 pm

    Junk dealer.

    Seriously. Make a crafting class that uses large amounts of junk/gray/vendor trash items at it’s mats.

    By Slayer on Tuesday, July 28th, 2009 at 8:46 pm

    2nd aww well close

    By Renjï on Tuesday, July 28th, 2009 at 10:15 pm

    In addition to Dyra’s Woodworking post, they could also make handles for melee weapons for dps or tanking too, and for shields also.

    Maybe even make a mount, a murloc drawn buggy or something :P

    By Alayea on Tuesday, July 28th, 2009 at 10:21 pm

    Personally, I’d love to be able to have a third profession because I do not want to give up herbalism just so I can get a crafting profession that beeter complements my raiding.

    By Mortalya on Tuesday, July 28th, 2009 at 10:54 pm

    just adding a new gathering skill of wood cutting will do where that enchanters should craft staves and bows like they craft wands.

    crossbows should be the engneers job

    moreover a new crafting prof related to skinning and normal animal drops to enchant items and create trinkits, idols and amulets

    librams for inscription

    totems for enchanting

    By Alcoholix on Tuesday, July 28th, 2009 at 11:50 pm

    I doubt it will be a woodworking profession, since it doesn’t really fit into the theme of a water-based expansion. I think the new profession will be a crafting one using enchanting mats…beats me what you’ll craft tho :)

    By Patrick on Wednesday, July 29th, 2009 at 12:20 am

    Ok this may seem odd and would require some work, but how about a woodworking profession and the gathering aspect would be well cutting down trees since trees are in almost all of the zones in WoW, and the woodworking prof could be used to make player furniture and housing. ect. log cabin, chairs in house, benches, so on so forth. This also goes along with Drya’s woodworking post.

    By Moomin on Wednesday, July 29th, 2009 at 2:23 am

    For the next expansion pack the new trade skills should be IT Consultant and Call centre operative.

    By Phanttas on Wednesday, July 29th, 2009 at 3:05 am

    What might be awesome in my opinion would be a mix of being woodworking and leather/cloth using in ‘Heirloom crafter’. Could create a whole mix of things, from useless vanity stuff (non-combat pets, mounts, a teddy bear you put on the ground that works like the toy train set, but instead makes everyone use the /sleep emote =P), to idols and relics. Maybe also with their skill from handling precious souldbinding objects they could sell BoP items which bind to the first person, that either is not them or another Heirloom crafter.
    Not sure exactly what I would put the borders at for what they could craft, but a new pet crafting profession would be great.

    By DRAMATIC CHIPMUNK on Wednesday, July 29th, 2009 at 10:00 am

    i think it would be cool to have farming as a profession, it would make mats for cooking easier to get, and you could grow stuff to weave into cloths, it also go’s great with player housing

    idk just a sugestion

    By ranshire on Wednesday, July 29th, 2009 at 10:03 am

    siegecraft. taking raw materials from skins and wood to build large weapons of war. for skill ups make the crafter build toys and furniture for the housing. even able to build onto the players house ie new room, upper level.

    my two cents. :)

    By Jay Pompano on Wednesday, July 29th, 2009 at 10:11 am

    2 words…

    KUNG FU

    By fuzzy on Wednesday, July 29th, 2009 at 10:14 am

    it cant be woodworking it just wouldent make sense

    1) some areas like the barrens dont have trees so the horde would be outta luck

    2) they would have to implement nodes across all of eastern kingdoms kalmindor northrend outland and wherever the new expansion will be

    and about the housing thing every one would be making houses so unless it was instanced or something it would be laggy everywhere you went

    By Lolmaster on Wednesday, July 29th, 2009 at 10:30 am

    @ Patrick

    I would like to point out that we’re talking about World of Warcraft, not Sims 3, therefore I don’t think they will make furnitures, because then they would have to make houses …
    If you want furnitures in your MMORPG game, then I suggest you go back to AdventureQuest!

    By Phukha/Sanghaan on Wednesday, July 29th, 2009 at 10:50 am

    3 Things

    1) Why can’t they make a profession that you have to be a certain level to do? DK are only available when you reach lvl 55 and they come out at lvl 58; have a new profession work the same way. Doing that negates the need to go back and add nodes all over the entire WoW World; you can focus it in a couple high level areas in Kalimdor and EK, a handful of areas in Outland, and add a focus things in Northrend. Or if this is going to be water focused, the nodes can be underwater.

    2) Dramatic Chipmunk had a very interesting idea. While everyone else is regurgetating the idea of woodworking and/or lumberjack, DC had something completely different. “Grown” mats don’t need to be limited to cooking and tailoring, they can be incorporated into new recipes for all the crafting professions.

    3) The idea of Woodworking/lumberjack is a good one too (yes I know I just bagged on everyone for repeating it, but it is a good idea). =) I know nothing of programming so I do not have a clue what would be involved to go back and add “tree nodes” all over the existing landscape, but utilizing my 1st point could minimize that requirement. And just like there is cross over w/mats already between professions, the wood gathered could be incorporated into new receipies for the existing crafts too.

    my 1.5 cents (its a tough economy)

    By Zidius on Wednesday, July 29th, 2009 at 11:24 am

    Woodworking does sound like a useful prof….plus it COULD add another gathering prof…If you think about it certain weapons have yet to become craftable…
    I.E
    -Bows
    -Crossbows
    -Staves
    -Wands (enchanting barely touched on this going up to Mystic wands only)

    And Woodworking could really add to that…another plus is something us hunters (and maybe even warriors and rogues could enjoy) is different arrows…Sure engineering makes great arrows but really its not something that fits the profession so well…with woodworking you could learn to craft powerful arrows that could even give small buffs like +range, elemental dmg, debuff procs (similar to those of bows like Hurricane)….for warriors there could be broadhead arrows which add a small def or armor rating (for as long as you carry them) rogues could benefit from crit arrows….

    For wands you could even make some that are as epic as the Titansteel Destroyer is ( a weapon that can REALLY last even for the most hard core of raiders depending on luck) these wands would naturally work as stat sticks but even work in terms of their own dmg more than most wands do now (which noone really uses for dmg even in OOM situations)

    Our druids, paladin and DK friends wouldn’t be left out either…You can learn to make handles for your weapons which could make your weapon lighter (haste rating), Thicker (more armor)….These could work on a different scale as enchants and could be counted as a type of customization to add a little more freedom to your gameplay

    IMHO done right woodworking could become a major part of the game and would definately fit well with player housing…though i think it would have been a better fit for Wrath (if it is something being considered at the Blizz HQ) especially with backgrounds like the Howling Fjord and Grizzly hills which are (very obviously in the Grizzly hills zone) major wood resources…

    By Alayea on Wednesday, July 29th, 2009 at 12:00 pm

    Woodworking won’t happen. Either the houses would have to be instanced (which would involve its own set of major problems), or not have them instanced and encounter lag issues.

    By DrAwesome on Wednesday, July 29th, 2009 at 12:02 pm

    we could have it like fishin but u fish out orbs and “magic” since it might be the maelstrum

    By amidaman on Wednesday, July 29th, 2009 at 12:55 pm

    instanced player housing, blizzard has been thinking of implementing for a long time, if they do implement it; crafting furniture would be a valid profession.

    They could also take the head of a boss you killed and turn it into an ornament to hang on your wall

    By andrew on Wednesday, July 29th, 2009 at 1:38 pm

    how about a profession that allows you to use all those teeth and bones most mobs leave behind (non-humanoid mobs that is) and craft different things from them like armors , special trinkets or so?or aven regents for other professions.

    By andrew on Wednesday, July 29th, 2009 at 1:40 pm

    sry i meant fangs *blushing*

    By njoe on Wednesday, July 29th, 2009 at 3:19 pm

    woodworking is a great idea, but i also like the mount idea, but i think it would kinda ruin the whole rare mount thing and ruin the whole reality wow has left, like crafting living creatures?idk, brewing is a great idea but i think it should be a secondary, like cookings counter part.

    By Sean on Wednesday, July 29th, 2009 at 4:14 pm

    Prostitution.

    No, seriously.

    By Sean on Wednesday, July 29th, 2009 at 4:15 pm

    There’s been mistresses and ladies of the night in WoW for ages. (Well, the WoW universe, not so much WoW itself.)

    Even the Succubus. Do you lot actually know what a Succubus is meant to do? Look up on it.

    o_O

    By oaky on Wednesday, July 29th, 2009 at 6:04 pm

    skinng(Enchanting{Enchanted Leather} Tailoring {To make stuff xMORE} and LW{Eveyronthing} Fyi
    But i would put in a ElementBinding Profession Like If u pick up a stack of Copper ore or herbs or Leather depending on its level You can Extract The elemtns so like Copper Silverleaf and Ruined Leather could drop like Element of Ruined Fire or Ruined Water Working up into Elements of Fire(already existing) and even maybe new elements in expantion like The motes thing you Use motes and eternals to make Items that you and forge into Spells/Armor Like U could turn 3Ruined Fire into a chance to Hurl a fireball doing 10-50 Dmg at a target also maybe adding in a Chacne to Drop “Rare” One like a mix like Lightning {Wind and Water} And having a 24hour cooldown to mix and match to make better Items

    By Banikk on Wednesday, July 29th, 2009 at 10:16 pm

    well…..since the next expansion is water based. i guess. why not make the new profession related to it.

    for example: it could use pearls from clams, scales, etc. to make trinkets, librams, totems, etc.

    it could follow along enchanting too. using enchanting mats with recipes.

    just a thought

    By Shnoo on Wednesday, July 29th, 2009 at 10:18 pm

    let engi’s make bows.. i mean like srsly.. if i can make a helicopter.. i should be able to make a bow :(

    By chakebo on Wednesday, July 29th, 2009 at 11:06 pm

    woodworking/carpentry to make Housing for players

    By Rasun on Thursday, July 30th, 2009 at 8:56 am

    The player housing would be kool but its proposes a lot of problems. First where would the houses be? Are they gonna like make a new zone that is just a giant neighborhood with thousands of houses because thats just plain silly. Second wat would be in the house? i mean would it just be for aesthetic purposes and not really have any function other than a place for players to hang out because that sounds pointless and the houses would never be used. Third is that they would make a profession to build stuff for the houses which is a very narrow niche, almost all proffs have utilities that affect several aspects of the game and have a variety of uses what would be other uses of that proff other than houses.

    By Jeff on Thursday, July 30th, 2009 at 9:27 am

    I happened to mention the idea of woodwork/carpentry in one of the blogs on 23rd (Next playable Class one…?!?)… nice to see the ’seed’ bearing fruit… :P LOL

    Seriously, though… what other materials in the game are under used, for another profession to be able to be based on them…?

    Housing doesn’t really have a great deal of practicality, as all existing professions have a degree of consumability built into them; unless the buildings created by said profession are ‘perishable’ then surely land masses would become devoid of space rather quickly…?

    …. just a side thought - is there a quick way to track our own posts, to follow up on discussions…?

    By WNxManiacMan on Thursday, July 30th, 2009 at 10:38 am

    Fuzzy, it may work out with trees around azeroth.

    You’re saying
    “some areas like the barrens dont have trees” but there’re trees in the Barrens. Near WC. But there’s so many trees there, that it would look silly if they were all cut down… It would probably look silly in many areas.

    By whale2000 on Thursday, July 30th, 2009 at 10:51 am

    What if we had runecrafting that would use leather and would be able to apply to armor much like enchanting but would have more of an on use effect. Much like the glove enhancements that engineering has now.

    By Oggrillain on Thursday, July 30th, 2009 at 12:53 pm

    Here is a thought for a new profession…Witch Craft?

    Witch craft has a strong present in the game, especially within the Horde (since I don’t play Alliance, I can not speak for that side). While leveling we come across various witch doctors and voodoo specialist of the Trollish nature that assign us a serious of task to complete. Since the NPCs are already there, witch craft seems it would be easy to implement as a new profession.

    Implementation for Blizzard would not require a lot of programming since the main components of Witch Craft consist largely of animal parts and blood. All of those eyeballs, talons, hooves, dirty tails, fur scraps, bones, and scales already exist in the game can now could be put to good use. Other components would be various animal and demon blood, pearls, raw meats, scraps of leather, some herbs, and human bones. The main idea is that you would not be required to have a gathering profession to supply mats for Witch Craft; it would be self-sufficient.

    Witch Crafters would be able to create the following items:

    Talismans: trinkets or necklaces that provide various protections, increase in stats, or give shape-shifting powers (turn into a snake to slip pass guards unnoticed) to the wearer.

    Voodoo Dolls: The Voodoo doll is used to represent the spirit of a specific person or creature. Witch Crafters would be able to summon a spirit and ask it for assistance, control the actions of other creatures or players, cast dots, or bring people back from the dead.

    Magic Powders: Magic powders would provide some of the same benefits as potions and enchantments. Powders could be used on armors and weapons for either temporary or permanent buffs. Some magic powders might be used as bombs, smoke screens, to slow down your opponent, or turn them into some sort of minor animal such as a snake.

    Back from the Dead: At high levels, Witch crafting would grant the user to come back to life as a Wraith with specific dark powers for a period of 2 minutes after death. This little trick would be handy during a raid.

    Witch crafting would utilize several of the abilities of existing profession such as Alchemy and Engineering but provide a new twist to the environment. It would be seen as an acceptable profession for the Horde, unfortunately the Alliance might frown upon those who choose to practice it. Alliance players would have to practice their craft in secret, losing reputation if caught performing acts of Witchcraft near the capital cities. Just as Druids have Moonglade, practitioners of Witchcraft could have a place to go to learn more about their craft which would make it plausible for Alliance players to learn.

    By l33tadin on Thursday, July 30th, 2009 at 3:19 pm

    i agree….when i started playing WoW….i took up mining and blacksmithing…..but as i lvled and needed money,…i found selling the raw materials i gathered 4 my blacksmithing….i could make much more money thn if i sold my blacksmithing products….thus i neglected my blacksmithing and it fell behind as the nodes i gathered were too high lvl 4 me to craft…..and now blizz has screwed lvling up mining in place 4 more profit…before 3.1 a single node could give you 3-4 points…..but now yield only 1……i hav also found sskinning OP because they can lvl quite easily….thy just have to kill something which u do plenty of while lvling…..also…us miners have to scan the area 4 our nodes…skinners just c a dead body and go to work…..now i kno im being hypocritical(my shaman uses skinning and lw which r both maxed out)…..but does any1 else agree?

    By Sprokit on Thursday, July 30th, 2009 at 5:40 pm

    Woodworking needs to be added, along with a wood gathering/lumberjack profession…..personally, I think it should have been in the game a long time ago.

    By papa midnite on Thursday, July 30th, 2009 at 6:26 pm

    maybe build ships ;D

    By cowjuice on Friday, July 31st, 2009 at 9:36 pm

    this is going to be a long coment and i wont worry about spelling okay XD

    you could have woodworking/fletching and lumberjacking a a prof where with woodworking you could make like trinkets and furniture for houses(which i will talk about later)and you could have them make staves / wands. and as with fletching you could make bows / crossbows and arrows. and lumberjacking could work by making trees tht are already in the world of warcraft “cutdownable” and have it where u can only cut down a tree like every ten mins and set the tree respawn time to like 30 secs so you still have nice scenery and you dont have a barren elwynn forest haha.

    now on to witchdoctor i think it is a good idea and i think you have it explained perfect in the comment above not much to say about it otherwise

    and with this other profession that has no name where you gather stuff out of the water it could work but would require a bunch of work from blizz to make it happen. like you get mats from whirlpools in the water liek eternal water and like eternal fire from lava and so on and so on

    now to mining. i think you should skill up according to how much you loot from a certain node and what level the node requires you to be in corespondance to what level you are in mining. its like the best of both expansions where you got a level every time you tapped a node and you got to tap it 3 or 4 times and the convinience of have to only tap the node once to get all the ore from it at once.

    i am also a big supporter of being able to get a third profession. i often find myself being short on cash seeing as gold burns a hole in my pockets ;) and this not being able to buy mats for my eng and jc so being able to buy a third profession for like 500g would really help me out a LOT.

    now i shall talk about the housing issue. it can be possible to do by instancing it where you can only go to your house unless you are in a group or raid in which case you can only go to the raid / group leaders house. and there should be a bonus to having a house in a sense that if you log off in your house and you are off for 12 hrs you get a hour buff that gives you a 10% exp and rep gain that doesnt stack with other buffs you get for capturing pvp objectives ( such as the bases in hfp or the bases in easterrn plaguelands ) and you can get trophies for getting the achievements where you complete a dungeon on reg, a dungeon on heroic, a vanilla and bc raid, a boss in a 10 man raid, a boss in a 25 man raid, a hard mode 10 man boss, a hard mode 25 man boss, a complete 10 or 25 man raid, any pvp boss you have defeated, and any feats of greatness which can be viewed in your house

    this is a lot of stuff that can be done to improve the way we go through wow wether we are a casual or hardcore player it will be a major change that some will criticize and praise but in the end its blilzz’s call and i think the next expansion will be a great one no matter what happens.

    cowjuice, windrunner server
    level 72 paladin

    By Nebyula on Saturday, August 1st, 2009 at 1:35 am

    “Mount and pet breeding.”

    Omg, lol, pure win. Go, go, go, Blizz.

    No seriously, I like it, haha.

    By Warfather on Saturday, August 1st, 2009 at 8:48 am

    I Think Woodworking and lumberjacking, and in high level u can make like boats so u can travel on/under water. Perfect for the Maelstrom Expansion XD

    By Danbo on Saturday, August 1st, 2009 at 1:38 pm

    I think they should deffo make the brewing proffession, like first aid, fishing and cooking. To say for the new main proffession though, ide like something like woodcutting or something like that, i mean there would have to have a total other proffession to go with it, but it would still be cool.

    By alluweb on Saturday, August 1st, 2009 at 1:49 pm

    yeh woodworking sounds pretty cool ^^ only bad thing i could think of is that runescape fanbois would be like “omg chopping wood sounds familiar omg blizz try to be creative”

    and that mount thing would be awesome, like making funmounts that would just go walking speed. and swimming mounts etc, but there couldnt be that much to craft without mounts being like : white horse, black horse, brown horse etc. what if u add costumes in it :D

    By Maor of Nesingwary on Monday, August 3rd, 2009 at 12:57 am

    Housing would be cool if done like the original Star Wars Galaxies idea where you could even display old sets of gear or store additional items in the house. The only problem with their original system was that player housing began springing up everywhere and it became an eye-sore. Now to use the instanced neighborhoods that LotR uses would be interesting. I could see guilds rushing to purchase whole “neighborhoods” or those lots being bought and sold on the AH like actual property. WoW does need another money sink beside repairs from raids.

    By Henrikm on Monday, August 3rd, 2009 at 8:14 am

    Trophy maker would be cool too see which could be a mix of both skinning and Blacksmithing.

    Think Warhammer’s thropies of some sort.

    Skin a player,mob,or uniqe boss and attach its skull,talon,arm or something like that to your armor to make it look more intimidating.

    Each fallen enemies limb will ofcourse have uniqe stats similar to Diablo 2 runes or wow Jewelcrafting gems but at the same time be more cosmetic on your character.

    Who does not want to have the head of illidan,Kael attached to your armor shoulder or on top of your staff head etc.

    By grimbrook on Tuesday, August 4th, 2009 at 1:52 am

    it needs to be a grown proffession like breeding stuff for skins or growin herbs for stuff
    that what i would like

    By grimbrook on Tuesday, August 4th, 2009 at 2:03 am

    or a butcher you kill stuff and cut it up

    By Google on Tuesday, August 4th, 2009 at 7:44 am

    Milking!!

    milk cows and sell it …
    New usefull buffs if someone drink milk :D..

    they should add sports to WoW..
    imagine a football game between gnomes and taurens!!:D

    By Nub on Tuesday, August 4th, 2009 at 7:54 am

    Yay…. Ironforge vs Thunderbluff xD

    By ranshire on Tuesday, August 4th, 2009 at 7:55 am

    you know, as i read all of the posts here, i keep seeing that the people that don’t like the idea for harvesting wood are afraid of losing scenery in areas. the quests for the goblins in dragonblight had trees that were ‘cut down’ with a goblin shredder. these trees didn’t disappear, they were harvested and stayed there. there can be nodes on the trees without having the scenery be tarnished by the farming of said tree. that being said, up untill WoW, wood was a needed resource because it was us, the players, that made the towns and the villages. with that done for us, i think that the only reason to be able to farm this resource is if we are able to build something that is ‘permanant’ to the world. be it a home for our toons, a guild hall or our own village. it could be a huge quest line. available at 60 with a woodworking skill of 300 and a guild with a rank of ‘X’ or a collective acheivment score of ‘Y’ to be able to be sent on a mission to colonize a said area. make the area instanced to you’re guild flag and have so many plots for different things in the guild ‘town’ if you will. hell, with the new battleground we could be sent up there to colonize the front line. everywhere we have been in the world of warcraft, the villiages have been built already. you could even implement something with each town of village that you pass. drop off x amount of lumber it’ll build y building. some of these towns would then become bigger. introducing the oppertunity to have more quests become available at a town. i think the possiblities are endless should blizz decide to go down this path. imagine the screen shots of a villiage you took from it’s base start to a metropolis the likes of org or stormwind city…. you’re guild town or a village that was already started…. i think that they might be on this train of thought already due to the collection quests they had in the argent collosiem…

    anywho… sorry about spelling and typos, thanks for reading :) have a great day

    ranshire
    80 troll hunter
    steamwheedle

    By Ravelys on Thursday, August 13th, 2009 at 12:30 pm

    I agree with Ranshire’s thinking.First there could be a raid on the area to clear the building site and defend it for so long while the builders build the houses. There could be requirements like having X number of 525 (if they continue increasing prof cap by 750) woodworkers and lots of resources that the whole guild would supply (ore, leather, cloth and wood). The guild would also have to pay vast ammounts of gold to pay for labour. After the town is established, you could pay more to ‘upgrade it’ with defenses, vendors etc. And if you wish, allow other guilds to come into your town to do trade between your towns.

    By Ravelys on Thursday, August 13th, 2009 at 12:32 pm

    typo on last one. meant to say if they incease crafting cap by 75 not 750 lol

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