Posted by Amatera on Tuesday, November 17th, 2009 - 7 Comments
Tags: 3.3, add-ons, deadly poison, icc, icecrown citadel, instant poison, paladins, poison, priests, ptr, rogues
A new round of changes to go with the next week of testing! Perhaps the most important of the bunch are those relating to the way Rogue poisons work. We brought a potential problem to your attention last week, which involved an add-on allowing Rogues to weapon-swap (and thus poison-swap) on the fly.
This was supposed to increase DPS because whenever Deadly Poison was maxed out at five stacks, the mod would switch a different piece of gear with Instant Poison on it to maximize its proc rate. When DP needed to be reapplied, it would automatically switch your weapons again. Naturally, Blizzard didn’t intend for Rogues to work this way and figured that the normally clunky mechanic, (which the add-on made easier, and thus, more popular) would set a bad precedent if it was allowed to continue unchecked.
So they changed Deadly Poison to proc the poison on your other hand whenever it is at five stacks itself. In addition, Deadly Poison now also procs more often. I’m not sure how long this mechanics will stick around since it seems to be a quick fix for the add-on problem, so enjoy the DPS boost while you can Rogues!
Massage your brain-things with the rest of the latest changes below:
Paladins
- Divine Intervention: This ability now also removes Exhaustion or Sated from a target if the recipient is out of combat when the effect ends. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
Priests
- Shadowform: This talent also now causes Devouring Plague and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
Rogues
- Deadly Poison: In addition to its existing effects, when a rogue applies Deadly Poison to a target which has already reached the maximum number of applications, this will also trigger the poison which the rogue is using on his or her other weapon.
Assassination
- Improved Poisons: Bonus chance to trigger Deadly Poison from this talent increased. (4/8/12/16/20% per rank, up from 2/4/6/8/10%)
Shamans
Elemental Combat
- Elemental Mastery: This talent now increases spell haste by 15% instead of critical strike chance while active.
Warlocks
Affliction
- Improved Drain Soul: This talent now reduces threat by 10%/20%, up from 5%/10%.
Destruction
- Destructive Reach: This talent now reduces threat by 10%/20%, up from 5%/10%.
User Interface
- Dungeon System renamed Dungeon Finder
Graphics
- A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). If you are experiencing random crashes related to file read errors or out of memory, this new backend may help. To enable the new backend, add the following line to your Config.WTF file: SET gxApi “d3d9ex”. For more information please visit our Test Realm forum: http://forums.worldofwarcraft.com/board.html?forumId=11572&sid=1
Items
- Shaman Tier-9 4-Piece Set Bonus (Elemental): This set bonus now does an additional 10% of Lava Burst’s initial damage over time instead of increasing the size of the Lava Burst.
Bug Fixes
- Misc. bug fixes added. Check here for the complete list.
Related Posts: PTR 3.3: Patch Notes Update (Build 10952) 12/1, Onyxia Gets an Update in 3.2.2, That Was Fast - Patch 3.2.2 On PTR, Notes Up, New Map/Quest Interface Tour [Video], Patch 3.0.2 Going To Be Big - Downloading Begins Soon,
By Heartbourne on Tuesday, November 17th, 2009 at 7:27 pm
FAUST
DP changes are hot. Effectively kills weapon swapping and its a huge buff to Assassination. 20% more chance to apply DP, which will not only refresh the stack, but also apply an instant. Poison damage is going to be through the roof.
By essam on Tuesday, November 17th, 2009 at 7:50 pm
NOOO @ ele set change.
By Josh on Tuesday, November 17th, 2009 at 9:59 pm
oh yeah, no by all means let’s make rogues even better cause let’s face it apparently they are the weakest class in game……..oh well what else is new.
By pixiestixy on Tuesday, November 17th, 2009 at 11:13 pm
hawt poisons <3
By WoW4Evah on Tuesday, November 17th, 2009 at 11:58 pm
@ essam
Don’t see it like a nerf, see it as a new Damage over time effect!
To be honest, 10% now or 10% then is almost the same (except maybe from short fights, where our dps can’t rise high enough).
By Nextgener on Wednesday, November 18th, 2009 at 4:25 am
And There’s the change. Now I won’t have to worry about stuff like that next xpac.
You lucky rogues got a good buff. Probably won’t change much since it just increses your duration. Good fix on blizz’s end.
By Daemonbane on Wednesday, November 18th, 2009 at 10:25 am
FRIGIN BLIZZARD! RELEASE THE PATCH ALREADY! *cry*