Posted by Juggynaut on Wednesday, April 29th, 2009 - 55 Comments
Tags: assembly of iron, ignis the furnace master, kologarn, nerf, Raid, Ulduar, xt-002 deconstructor, yogg-saron
One of the major pieces of content from the latest major content patch was Ulduar, the new raid instance. Many people are exploring the instance and killing the bosses inside. Many people are also dying inside Ulduar… a lot. Blizzard has decided that people are dying too much. This has caused the developers to make many of the bosses much easier so that those people who are having trouble can experience the content much quicker. This is quite in line with their determination to allow all players to see the encounters, but not necessarily defeat them in their most difficult incarnations.
The guys are starting out with a few of the earlier bosses in order to hopefully have more players full clear the instance, or at least get a little bit further. I have yet to beat all of the bosses inside Ulduar, having only cleared up to Yogg Saron, and I know many others have also not cleared the instance. However, it is only the third week that the content has been available, so I’m ok with some of the encounters taking many tries to defeat. How do you guys feel about the nerfs? Here are some of them in detail, in case you’re curious:
- The Ignis the Furnace Master encounter has received the following changes: The interrupt effect and duration of the damage from Flame Jets has been reduced, the damage from the Slag pot has been reduced, the number of Heat stacks needed to transform an Iron Construct into a Molten state has been reduced, the base melee damage done by Ignis has been reduced, and the damage bonus Ignis receives from Strength of the Creator has been slightly increased.
- The Assault Bots on the Mimiron encounter will now attack faster, in turn they will do less damage per hit.
- The XT-002 Deconstructor encounter has received the following changes: The duration of Tympanic Trantrum has been reduced, the timer for XT-002 to hit berserk has been increased, the damage of Light Bomb has been reduced, the effect radius of Light Bomb has been reduced, and the health of XM-024 Pummeler has been reduced.
- The aggro radius for several trash mobs before General Vezax has been reduced and the health has been reduced on Void Beasts and Faceless Horrors.
- The Kologarn encounter has received the following changes: The damage of Stone Grip has been reduced, the amount of time to break someone out from the right hand has been increased, the radius and damage of Rumble has been reduced, and the damage of Focused Eyebeam has been reduced.
- The Assembly of Iron encounter has received the following changes: The damage of Rune of Death has been reduced, the damage of Chain Lightning has been reduced, and the damage of Lightning Whirl has been reduced.
Related Posts: Ghostcrawler on Making WoW More Difficult, Inc, Nerf the Iron Concourse!, Blizzard Releases New Ulduar Video, Ulduar To-Do List!,
By Grant on Wednesday, April 29th, 2009 at 6:04 pm
I think Ulduar should stay how it is so the game basically takes more skill then gear updates and stuff..
FFFFFFFFIIIIIRRRRRRRSSSSSSSSSSTTTTTTT
By I wanted to be first on Wednesday, April 29th, 2009 at 6:05 pm
..dang it
By Carlos on Wednesday, April 29th, 2009 at 6:10 pm
Ouch, bad news for someone who likes challenges.
By james on Wednesday, April 29th, 2009 at 6:14 pm
ULDUAR IS SUPPOST TO BE HARD DONT NURF ITS PLZ.
By Talcoya on Wednesday, April 29th, 2009 at 6:42 pm
seriously, so many people were complaining about all the other raids being easy and instead of fixing it they are going to add to the problem? who cares if people who suck arnt seeing the content. if they suck maybe they should get better and then go and see it. i hate going into a raid and seeing like 5 people in full greens. why should they get a fair shot at gear that i need when i have worked to get decent gear from heroics. give people who actually put time into the game a reward.
By Steeroids on Wednesday, April 29th, 2009 at 6:42 pm
When my guild first went into Naxx, we walked through it, clearing it with ease and went from never seeing it before to farm status in two weeks.
On our maiden Uldaur voyage we wiped several times just downing Flame Leviathan, finally downed him and then gave Razorscale two very short, very disasterous attempts before calling it a night.
I have to say the challenge of Ulduar was a welcome change. When our hunter downed the behemoth with her bow after the last vehicle was destroyed there was an exhilaration never encountered in Naxx.
I for one am sad that they are nerfing Ulduar already (or at all fo that matter). I was looking forward to more challenges in upcoming weeks.
By brokenwing on Wednesday, April 29th, 2009 at 6:50 pm
I’m think they should have left it harder, I enjoyed learning the new fights and such. However these are comments going to be a bit one sided. The average WoW gamer isn’t on Projectlore nor spends the time like other groups to down Ulduar content. There is still plenty of challanges left in Ulduar with all the hard modes. I look forward to see more content like Ulduar in the future.
By Izuna on Wednesday, April 29th, 2009 at 7:28 pm
I might sound like an elitist asshole now, but I feel that if people complain about not being able to down bosses with ease they should not play WoW. That kind of behavior is just childish and sadly way too many people who play WoW has that kind of attitude.
Even though I agree with Blizzards philosophy that all players should be able to experience all encounters that doesn’t mean that people should be able to walk into the hardest (atm) raid dungeon right after hitting 80 and expect to down bosses.
Let’s say an average casual guild raids Ulduar 2-3 times a week for about 3-4 hours each raid. If those raids had people with full or almost full pre-3.1 25 man epics and they were wiping on the same boss for like 4-5 weeks in a row I would have understood the need for nerfing, but nerfing just because some undergeared, childish lootwhores can’t play the game is just stupid.
By Wittgenstein on Wednesday, April 29th, 2009 at 7:35 pm
Shame on you blizz =\ Ulduar was alright that way =\…
By Ushalldie on Wednesday, April 29th, 2009 at 7:37 pm
i aggree with everyone that says to leave it alone. i mean dam it. blizzard is going to do the same thing they did with kara…i remember people saying how hard kara is and now they made it super easy. i mean a guild i use to be in 3 man kara. i dont want to do the same with the raid. why dont people just stop there whining and bitching about dying so much. dying is part of this game if you dont like it tough shit and play a different game. i mean seriously how you suppose to learn how to play this game and learn how to play your class if blizzard just keeps making things easier for all of those that come in as a noobie. and if you keep dying in a raid or a heroic then someone isn’t doing there job in your group or they are doing something too late. i have said what i wanted to say. im glad i quite this game forgot how many cry babies were in wow.
By Barishi on Wednesday, April 29th, 2009 at 7:55 pm
To all those that want a challenge that is why hard modes exist, but basic challenges should be avaliable to those that want to experience the content but are unable to meet certain challenges. My only concern with the existence of hard modes will be the balancing of the next major raids.
Since some guilds will not be able to clear all the hard content I wonder how blizzard will balance the progression of the next raid. Will guilds that can clear Ulduar hard modes be able to immediately try the new hard modes or will they have to start over in terms of difficulty leaving those that could not defeat them to further struggle in future content?
By DankBud420x on Wednesday, April 29th, 2009 at 8:18 pm
I agree with Barishi. The basic battles shouldnt feel impossible for people who cant spend 5 hours in a day raiding most of the time, and then when they are able to, they cant get through it all because its way too difficult. But on the other side with the people who are able to put time into the game and want a challenge they have the “Hard” modes. So then ppl arent just farming Ulduar like they do Naxx and the “Elite” or “Hardcore” players can still have a challenge so they dont feel like its just way too easy. Maybe they should even add a God mode, idk. But I think that the basics should be able to be run by the average player (but not by a fully green geared player, but u know what I mean) and for players who want that challenge they can turn up the heart in “Hard Mode”. Thats just my opinion though.
By batmunkh on Wednesday, April 29th, 2009 at 9:10 pm
have to say it’s gotta be a challenge for blizzard to try and meet both spectrum- those who’ve been waiting for a challenge like ulduar and those who really would like to experience the content with out having to put a bunch of hours that they may or may not have into the instance.
on one hand the harder it is the more gratifying it is when you beat it. Then again, i myself am a casual raider.
Even still i think when it comes down to it, even as a casual raider i like a challenge, maybe the nerfs won’t be as noticed, maybe they will. I just don’t want it to be too easy.
By Doogin on Wednesday, April 29th, 2009 at 10:06 pm
Lame… nuf said.
By Nextgener on Wednesday, April 29th, 2009 at 10:07 pm
No Fking Nerf’s!
By Vayder on Wednesday, April 29th, 2009 at 11:14 pm
hell bliz should add another difficulty. LEGENDARY. make it like uberz hard, just for you holier than thou elitists. i personally havent gotten to Ulduar yet. im just now getting to Nax,so i dont know how hard it really is.
By bold on Wednesday, April 29th, 2009 at 11:36 pm
my guild killed ignis last week when he was hard it took us about 8 tries this week we 1 shotted with no deaths he was nerfed into the ground
By Mahabone on Wednesday, April 29th, 2009 at 11:43 pm
how bout making a 5-man version of Ulduar instead, and leave the raid as it is… that lets casual gamers get the feel of the raid but just doing it as an instance with regular gear drops.
By Trulsrohk on Thursday, April 30th, 2009 at 1:17 am
imo they should be leaving it roughly the way it is at the moment. its a good step increase in difficulty and im really hoping they make icecrown citadel the same as old school naxx.
its great that blizz wants every1 to be able to experience all the content and everything but they are making it all to easy.
gotta give credit to those that are skilled/hardcore by having it reflect in the gear they are able to obtain.
thats my two cents
By Richard on Thursday, April 30th, 2009 at 1:33 am
Pathetic nerfs. One of the reasons why WoW ain’t as great as is used to be before TBC. And one of the reasons why I don’t miss playing it any more either
I sure didn’t mind wiping night after night back then in BWL, at least killing a boss after many wipes was a real joy and something to be proud of. And all the lame hard-modes are a bad way of trying to cover the good old WoW days.
By Fuzzbut on Thursday, April 30th, 2009 at 1:49 am
That nerfgun is AWSOME
By Frostitute (Darkspear EU) on Thursday, April 30th, 2009 at 2:03 am
Nerfs needed imo.
Fact is, wow is supposed to offer progression, take comparion so pre-wotlk.
Naxx = kara
Uldar = ZA
Currently the scale of progression is too steep, its more like SWP raid difficulty.
By Murghar on Thursday, April 30th, 2009 at 2:04 am
The problem is that WoW is a business to Blizzard more than a game, they want to ensure that it appeals to as many people as possible to bring in the cash. That said, nerfing it so soon after it was released does seem a tad excessive; perhaps another level of difficulty with massively reduced loot but with these proposed changes in would have been better.
I run heroics etc for the loot, but to be on your game and also stick to a timeframe you have to concentrate, and then you run the risk of missing things. Running things at low difficulty allows you more room to experience the environment without constantly running around and going through your rotations.
As a more casual player I may never see the inside of Ulduar first-hand, so a mode that would allow me to get in there with casual gear would be nice, but you definately shouldn’t reward people as highly for doing it like that. Challenges define us by our ability to adapt and overcome them, and if I ever get there, I would expect a fully equipped Titan city to hand me my ass on a plate a couple of times
By Faklenrin (shu'halo) on Thursday, April 30th, 2009 at 4:14 am
Guys there making it easier so that people can see the content, Blizzard is a company they do what makes the most money. Undergeared people were complaining because they never got into Kara. Thus the people who didn’t get to see the content quit. They will make more money if they make content easier. There are way more people who didnt get to see Kara then peopel who did get to see Kara
By Shoggy on Thursday, April 30th, 2009 at 4:33 am
Though it is sad to see nerfs already. I think the important point has been made above, hard modes are still available to those who want them. Judging by the fact that the top guilds on the world have been spending 3+ days per watcher and have yet to reach algon i think we can assume that there will be a real challenge for those who want it.
By Dyra on Thursday, April 30th, 2009 at 4:33 am
I’m not sure I like this :(. While I should be happy that now a PuG should be able to clear the first few bosses with ease, I’ve enjoyed the difficulty of what I’ve experienced of Ulduar so far (Ignis, XT and Iron Council none downed though :’(). I knew a great big nerf bat would be applied to the instance at some point, but not less than a month after it’s release. Sigh. One of these days I’m gonna have to quit my friend/family/boyfriend run guild and get some more serious raiding done.
By Shoggy on Thursday, April 30th, 2009 at 4:41 am
Sorry for the double post, missed this earlier and saw no way to edit my comment:
Frostitute Said:
“Fact is, wow is supposed to offer progression, take comparion so pre-wotlk.
Naxx = kara
Uldar = ZA
Currently the scale of progression is too steep, its more like SWP raid difficulty.”
I think your underestimating how hard SWP was, the hard modes in ulduar might come close, but several of my guild members agree with me that the bosses are reminiscent of the harder end BT (in the appropriate gear) - from Blood Boil onwards. SWP was easily a whole other level from that by a long long shot.
By Stu on Thursday, April 30th, 2009 at 4:44 am
I am currently starting the gear runs of naxx at the mo.. got a few bits from a couple of runs and I am looking forward to getting in to 25 man runs to get the higher pieces.. Now I think naxx is to easy at the mo even for someone that has just started in it… Now I have alot of raid xp from old wow and think that the raids now are 2 eaasy.. My guild went in to ulduar just to give it a go and see what we are up against.. We did furnace master in no time at all so I wasn’t sure what everyone was moaning about… Then came XT-002 fight… Yeah now i know why people say its hard lol… But isn’t that what it is meant to be like? We are all aiming for the new endgame gear and achievments.. Shouldn’t they be hard to achieve? I think so and a nerf is a bad plan. I mean if the best guilds can do it so can everyone with enough practice… and so what if you wipe 10 times on one boss… it makes you learn and makes you a better a player in the end… SO PLEASE LEAVE IT BE
By Quetlan of Bloodhoof on Thursday, April 30th, 2009 at 4:53 am
I neven been to Azeroth pre-tbc. Thanks to the achievements I started doing the old raids/instances. I can only imagine how hard it was back in the day when 40players started to attack a boss.
Then there is Naxx… and there was Naxx. Even I, an unexperienced raider, went through Naxx without any problems (except Patch, I hate that guy).
Then there came Ulduar and I have to say OMFG, before we reached the Flame Leviatan, we almost whiped.
The vehicle face is much fun depending on the machine you choose. On the boss we whiped once, then the big child robot. I think we whiped the first time because of it’s voice. It took me a minute to come to my sences and realise he was a threat.
Since then I’ve never been to Ulduar again. I like the difficulty, the satisfaction I got from downing a boss after a few close whipes.
As somebody that joined during TBC and never did a raid there, I can understand why they want to nerf the raids but if players realy want to do raiding they need to work for it.
First clear Naxx then try Ulduar, that is what I say!
By Ivan on Thursday, April 30th, 2009 at 5:13 am
Nerf is needed for casual players. can you imagine 25 casual guys wiping at the same boss and can you imagine the screams yells and other things on forums next day? Blizz made it well, if you’re casual just run through normal, get your T8 and be happy, but if you;re hardcore gamer or just very skilled gamer run through hard-mode and don’t mess with normals and get your cool T8,5. There should be difference between HARD and NORMAL. Normal should be like Ulduar for masses, but hard should be really HARD for skilled elite. IMHO.
By Sean on Thursday, April 30th, 2009 at 6:17 am
To be honest, I don’t think it should be nerfed.
Well, that’s not completely true, I think it should be how Sunwell was, and nerfed towards the end of it’s life span.
Like when the next raid content is due to come out, start nerfing it periodically to allow more people to experience it, finish it, and gear up for the next raid (be it, 3.2 or 3.3, though I think it’ll be 3.3 then 3.4 with 3.2 having PvP stuff and a new 5man).
This keeps the challenge up yet still lets the more casual guilds experience it in due course.
By Snaggly on Thursday, April 30th, 2009 at 7:13 am
I understand blizzards point to make content more accessible for every one, but there is all ready heroics (and they are far to easy, I think they should make them a tad harder), 3 raids, Wintergrasp, the Argent Tournament as well as thousands of quests. I don’t think that blizzard is robbing people of there money if they have something that only the more skilled players can complete. Is there is no challenge the game isn’t as fun. Just my thoughts.
By Joenips on Thursday, April 30th, 2009 at 7:43 am
The main problem is not that nerfs are coming but how soon they have come. Ulduar is supposed to be hard and thats what was fun about it. All though whenever I have been there we only down Flame Leviathan and struggled on everything else..it was fun because it was my first progression raid. I came into Naxx with my guild having most wings on farm and I was looking for a challenge in Ulduar.
With that being said we all knew nerfs were coming…but three weeks after its released come on. I mean 2 or 3 months after the release would have been fine to then nerf the raid. I am one that truely wants some nice T8, but with Ulduar I want to have that feeling of accomplishment of earning it, not that it is just handed to me now. Let the guilds that truely care about progression have there shot at this…dont make it another Naxx.
By Alex on Thursday, April 30th, 2009 at 7:55 am
Well IMO leave it as it is, but add a harder mode to Naxx so those casual raiders have a further challenge in front of them before they attempt Ulduar. I mean come on guys if you expect to be handed everything on a gold platter why bother doing anything. It’s all about Achievments and IMO haveing hard things to do makes actually earning those achievments all the better because of the fact it was so hard. To nurf it is to take away from those that have done it already and make them feel why bother lets just quit playing the game till they nurf it and walk in and destroy it and get 10 runs in in a night instead of 1 or 2 in the same amount of time.
IMO there’s alot worse problems in the game then “new” content. I mean dam fix the “old” stuff first. PvP has been busted for like forever and now that the level cap has been raised since WoLK’s release the gear hasn’t and the new gear isn’t much better and in most cases worse then pre WoLK.
So in summation Fix the OLD and leave the new stuff alone till it becomes OLD.
By Snaggly on Thursday, April 30th, 2009 at 8:05 am
@Alex, if you feel the gear was better pre Wrath then try using it in a raid or BG and see how that goes…
By weber on Thursday, April 30th, 2009 at 8:39 am
Once it has been completly cleared theoreticly everything becomes old. Nerf - make it harder w/e doesnt matter, blizzards goal is clear, and every new raid once it gets on the “farm-list” , makes morons whine “we wantz challenge no nerf pliz” , make up ur mind allready, if u cant dig it, do it like ensidia, raid it for 2-6 weeks, till everyone gets what they want then take a break till a new major raid apears and start all over again. And whoever said that blizzard doesnt robbes ppl of their money if they cant experience it, hell they do: i and everyone else pays the same amount of money for this service, its our right to see experience everything we pay for , if we cant , that meens its our failure cuz we cant get a raid 2gether or cant find a proper guild for raiding , but clearly thats the players problem. Bitch all u want, it gets nerfed dig it, or piss off =D bwhahaha.
By Eventime on Thursday, April 30th, 2009 at 9:41 am
As one who hasn’t been into Ulduar yet, I can’t completely say the nerfs are/will be a bad thing. It all depends on how/why the difficulty is being scaled. Blizz originally made the 10/25 man versions so guilds or groups who didn’t have the hardcore group of people to do 25 mans could do the 10 man version. They were supposed to be able to progress through 10 mans without necessarily needing gear from 25. So by that logic a guild should be able to do only 10 mans and eventually beat the lich king (when that raid comes out) as long as they’ve been clearing and gearing up from 10 man raids.
Now if guilds in 25 man gear were having fairly big problems on 10 man Ulduar, then maybe yes the difficulty should be brought back a tiny bit. But if people in 10 man gear are having problems but still able to slowly progress (and same for 25 mans) then I think the nerfs are too much.
By Vag on Thursday, April 30th, 2009 at 10:33 am
Good. Finally Ulduar gets hit by the nerfstick.
By Vamp on Thursday, April 30th, 2009 at 10:33 am
It seems like the majority of people dont want Ulduar nerfed but you have to realize that this is the internet and on various sites devoted to WoW. There are more people who play the game for fun who don’t go to these sites which makes it seem like the majorities opinion is to keep Ulduar at its current difficulty level. So Blizz is doing the smart thing by catering to the real majority which are the people who are having trouble within Ulduar.
By sad on Thursday, April 30th, 2009 at 12:30 pm
I understand that Blizz has to think about the ones who do not know how to play their classes and lack the abilities to think logically (as in “oh look! fire! i bet it does me good!!), thats why they are nerfing everything, but it saddens me that now the ones who actually do understand the game and know their classes will just run through every instance in the game with ease and there are no challenges left in the game for them…-sigh- well, have fun leveling to 80 in 5 days then doing the T7 in another 2 - grats, it took you a week to complete the game.
By Shnoo on Thursday, April 30th, 2009 at 12:41 pm
@Snaggly comprehend what someone says before you make yourself look like an idiot… What Alex meant was : The current regular BG is no where near as vauable as it was PRE WOTLK HELLZ Pre TBC Pvp gear was the shitz for raiders especially Warriors.
By Sathas on Thursday, April 30th, 2009 at 2:07 pm
they should only nerf the 10 man version. if you’re guild can’t clear past the early bosses pre-nerf, they shouldn’t be trying 25 man anyways. also, this way 25 man could actually be “heroic mode” instead of just more people
By Sno on Thursday, April 30th, 2009 at 3:01 pm
The fun of BC raiding was the challenge
By Felaryn on Thursday, April 30th, 2009 at 3:15 pm
I totally agree with Sathas. In fact, if I tried to say it myself, I couldn’t have done a better job.
But also, Ahn’Qiraj, back before any of the expansions, was precedent for great raids. It had a story going on during the game (gathering supplies), it took a HUGE quest chain to get it open, and to top it all off it was ENORMOUS. But even then, withing a few hours of Blizz doing a hotfix to actually make it possible to kill C’Thun, he went down. Within a week, the majority of true raiding guilds were getting there. That was the second hardest raid in all of the original WoW (or the hardest in some people’s opinions).
Ulduar is the first added raid, and already Blizz is overestimating players. If they keep making each raid so much harder than the last, by patch 3.3 the endgame will have grinded to a halt. You’d have to devote your entire life to WoW just to get through another dragon sanctum, let alone Icecrown… While I think the 25 man should stay the same, especially when guilds get more and more geared from 10 mans and hard modes, the “normal” version of the raid should definitely be made easier. To those who say people who can’t do Ulduar can’t play, remember that people are wiping here who have already cleared all other raids, or at least most of them. Even Juggynaut: one of the top achievement people on the realm, undying, loremaster, level 80 in a couple days after wrath, hasn’t beaten Yogg’Saron. Wake up and smell the blood, it’s time for a reality check
By Taskun on Thursday, April 30th, 2009 at 3:21 pm
I’m the first to admit a boss is hard…But I like a challenge…I am perfectly willing to attempt a boss many many times to down it…It feels that much better in the end…
By Dreåd on Thursday, April 30th, 2009 at 4:51 pm
all you whiners about challegeing raid, go play a diffrent game and quit bitching like 5 year olds. ffs, if you dont like it go play EQ and try putting togeather a raid on there dieing servers; we dont need or want you playing wow if all your going to do is cry.
By niferto-chamber of aspects-EU on Friday, May 1st, 2009 at 8:35 am
a raid is supposed to be HARD not a damn walk in the park… otherwise there is no “reward” from it. imo
By dagimp007 on Friday, May 1st, 2009 at 10:37 am
dont get me wrong i like a chalange… but i think ulduar will still alst the majority of guilds till Ice Crown
By Shoggy on Friday, May 1st, 2009 at 11:29 am
For all you people complaining out there that its too easy, please can we see your hard mode kill achivements,
Oh wait you don’t have them because over 2 weeks after release, YS and Algon have yet to be killed, the latter only 1 guild have even got to (25 man).
If the current furthest progressed guild in the game is putting out press releases that say that the hard modes are well tuned and a decent challenge, and have taken them more than one reset to clear i think its fair to say it’s probably not undertuned. linky:
http://www.ensidia.com/home/news/mimiron-hardmode.html
So to those people complaining about the nerfs, step up and do the hard modes, then come back and complain!
By Noric on Friday, May 1st, 2009 at 12:43 pm
Ok. It is my opinion that even the casual WoW players should be able to see the end game content. I do agree that they should have to progress through the raids. As in, they have to be fully heroic geared to run Naxx 10 man. Then turn around and be fully 10 man Naxx geared to run 25 man Naxx. Then be fully 25 man Naxx geared to run the 10 man Ulduar so on and so forth. There should be a challenge for the casual gamers. If the hardcore gamers want more of a challenge, run 25 man Naxx as a 5 man group. If you’re so hardcore that the game isn’t enough of a challenge, make it a challenge. Don’t wait for Blizzard to challenge you. Challenge yourself and quit whining that things are too easy.
By hey on Friday, May 1st, 2009 at 1:17 pm
they shoud nerf ulduar..make a hard mode..and then add a heroic:hardmode? no?
By alex on Saturday, May 2nd, 2009 at 6:12 am
@ Nordic I agree in theory with what you said and that should be the progression to ulduar. That’s why I say leave it as is and do not nurf the new raid. It’s not what’s broken.
Wht’s broken is all these noob 80’s expecting to be able to run right into the new content and be able to clear it with little to no wipes. And IMO that’s what blizz is caterin to is the noobs.
But also IMO there’s alot more broken in the game besides blizz caterin to noobs in raids. They’re caterin to them in all the content including battlegrounds and arenas.
IMO blizz needs to quit messing with things that aren’t broken and finally fix what has been broken for years
By Jason on Sunday, May 3rd, 2009 at 12:48 am
I think this nerf is fine. People have said it befor and both for a comapny and a play standpoint its true. There is a hard mode! You should not have to farm the last raid and get every peice upgrade just so you can set foot in a new raid. A well group set and well gear group should be able to beat a raid in a few weeks or so.
There not changing it untill the point people in greens can run it, and people that are worried about that are insane. There tweaking some of the first to take out some of the spikes and even things out.
They change mana regen and people freak, thats not fair they scream. The make things alittle easy in places and people cry, keep it hard.
By Dreåd on Sunday, May 3rd, 2009 at 9:07 pm
noobs? roflmao let me guess alex you been playing wow sence beta and because you been playing for 4-5 years of your life. you belive that blizz should cater to you and people like you. laugh is all i have to say, do you know how many hardcore people still play this game. not as many as your so called “noobs”. it is simple economics and i am very sad for our educational system right now. “noobs” is what brings in the money, the sooner you realize it the better off you will be. i just wish for one thing, that blizz would bann all these turds that have been playing wow sence beta, you know the ones that have the elitiest mind set. fourms and places like this would be so much more relaxing, if people like you were not playing the game. then we wouldnt have to listen to elitiest ass whine about everything.
By Sardit on Monday, May 11th, 2009 at 3:29 pm
Or you could just l2p yourself, i’ve only played wow for 9 months by now, and let me tell you even i didn’t feel challenged by naxx. Sure i wiped a lot on it, but that was purely because the folks i went with sucked major ass. In my guild runs there were 3 ppl that i personally considered geared enough for naxx 10. ( imo that means you got best in slot from all heroic 5 mans ) So it means you’re decked out in mainly purple / blues. When i see idiots with quest greens and a few blues comming to nax i expect them to not be able to down a single boss. Thats how it should be. A raid is end game, end game implies you have done all the stuff in game you can do before that. However what you see in nax pugs are lvl 80’s with only nexus and vh cleared on hc.
In my book, they shouldn’t even be allowed to enter the friggin instance, Make it locked where every player has to get the key, And the only way to get it is by killing all the heroic bosses and rolling for fragments of that key. That way you at least see players with good gear going there.
Same with nax 25, let it require fall of naxxramas normal first or something.
They had this system in tbc, you couldn’t get into raids before you did certain stuff. You couldn’t even do outland hc’s untill you reached a certain rep with the associated faction. And the way to get that rep was by doing the instance on normal. I wasn’t around yet to experience those raids / pugs for hc’s but i’m pretty sure there were a lot less crap players in those groups.