Will All Tanks Be The Same?
Posted in: Blog, Druid, Paladin, Rants, Warrior
Blizzard has made it no secret that there are some big tanking changes on the horizon in Wrath. On the surface this has all seemed really exciting. There are tons of new spells, abilities, and mechanics all around. They have stated they want all of the tanking classes to be viable raid tanks, meaning that the ability for Paladins and Bears to tank single targets will be greatly improved. On the flip side Warriors and bears are getting some great AOE tanking abilities that were the Paladin’s bread and butter.
As I first heard about these developments, I got really excited. As a Tankadin, I was getting the equivalent to last stand, shield wall, and shield slam. Mana problems will be a thing of the past, and during raids I won’t have to justify having a warrior main tank a boss instead of me (apologies to TRG’s warrior MT, Jato). All these new abilities were incredibly exciting.
Here’s a quick summary of the exclusive abilities I have noticed that have now crossed over between classes:
Consecration – Both Thunder Clap and Swipe now hit unlimited targets, making them better for AOE
Righteous Defense – Taunt and growl now work at range as well
Holy Shield – Warriors will now also deal damage on blocks with Damage Shield
Last Stand – Lay on Hands cool down has been greatly reduced, making it much more useful.
Shield Wall – Divine Protection has been reworked to fill this role.
Shield Slam – Hammer of the Righteous is a new skill with a similar effect.
There are many more, I’m sure.
After the initial excitement died down, it occurred to me: are we all going to be the same? Are we losing class distinctions and individuality? It started to not sit right. I love being able to do things that warriors can’t do. I love being the “go to guy” when you want to beat the Shattered Halls timer by 20 minutes. It’s a great feeling to round up a 12 pull without breaking a sweat. And, I’ll admit, I loved being the underdog when it came to being able to tank the big raid bosses (and loved even more proving my guild wrong when I did). It seems like all this will be gone… I will no longer be a Tankadin, I will just be a tank. Perhaps these changes aren’t so good after all?
Now take this all with a grain of salt. I have not played the beta, so this may be all in my head, but I fear I may be dead on. Does anyone have any experience to prove me wrong? Are you as concerned as I am? Or is my concern unwarranted? I can’t say I’m completely sure myself.
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